The Second Phase - Dominus Ascendant

**warning a wall of misspell text is going to crit you**
English isnt my main laguage.Im really sorry

First of all thank you GGG to make such addictive and nice game.
The average of all the positive thing make the few technical problems go away.

Still I got a complain and im really sorry in advance to complain about such a nice game but I think its killing some creativity in the game:
Now my problem is In Harcore new ladder not soft-core where you just try as much time as you want. Or a old HC ladder where you have all the wealth to make our pets kill the Boss
In soft-core some mechanic doesnt make you change from build or race. You do it one time and never again. But in HC you only have one chance to proceed so eventually some choices will be limited to the chance of succeed
I do accept that fact that we have desync,lag spikes and now we also have some fps/memory leak issues in Dominus what make fight to hard to do the timing.
But i really have one big complain about this Dominus fight
 Im not asking a Domius nerf i just think this isnt a action rpg fight in the style of D2 and all other bosses in PoE. I really dont enjoy the last fase
Thing that I did like about this fight the mini bosses before dominus. Was nice in that room I got plenty movement to go around, The first 3 mini bosses did give me the felling of the ancient in diablo 2.
If you notice all the fight in PoE you have done damn good job to keep the felling of Diablo2 or a good Retro action RPG. They are always places to hide, kite and move around. Making it possible for all builds to made it with patients and average self found gear and enjoy the fight with almost every build
 But the last fase of dominus is like a D3 fight. And I play this game because I dont like the direction of D3. I in de want to Zoom out and that felling Is what i get in the last fase. It make me claustrophobic.
So the last part isnt a compliment of my part.
Its  to console action driven, small rooms and making you to stay in a dictated place.
And the big thing that that get to my nerve (my real complain):
You need stay in FRONT of the boss when he have a yellow aura or else you die of the rain. Or aka creativity build killer. Even if you say its not that painfull, it is for some build and this is a ROLE playing game.
The ROLE of a Rangers or a normal Caster inst face taking a Boss it make no sense at all
When you got this big explosion aoe or what ever the boss is doing you get away but it doesn't dictated the location we all have our best place to stand and that make it fun playing. Room falling down,laser beams, big explosion, big aoe mobs a lot of funt. Now you need to stand on a exact location else you die. But worse part of Dominus
***Is that you need to stay IN FRONT of the boss**** not fun at all
Do we need to tank now in a RPG ???. where are the healers ???
Face Tanking goes against all rules for a kiting type Role of builds (like casters or Ranger).
You NEVER EVER stay in close range of a boss.
And that is why everyone is going for a life leach armor/eva driven character aka spectral/double strike, life on hit spec or similar in HC.
Or you pay for you boss kill because you need a tank..

If you really want me to stand in place and dont be creative aka (work) put that aura every where except in front of the boss.
What to do:
After killing mini bossen and fase on of Dominus we enter in Fase 2:
A portal open you enter a new better design room at least bigger hopefully some hiding places, and if really want that golden bubble thingy make the place that we need to stay random and not in front of the boss. Still I prefer some big bang or big laser beam or what ever that you need to dodge like a action rpg should be and dont make this a MMO or a Console fight

And for people liking the last face or you are in the old ladder with lot of wealth where you can make every build work or you are one of the tanking build making money for the kills especially the last one are saying that the boss fight is fine. In last year I never have seing so much I kill the last boss for chaos like now.
And again im not asking and nerf im asking for a remake.
And even after this wall of text that crit you except for the last phase of Dominus I really enjoy the game.

Greetings,

Samsite
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its a gear / intelligence check, personally i think the hardest boss is a temple piety with -max resistances on a 6 man map. because she spawn no mobs for you to recover your flask charges.

if your gear or (brain) arent good enough to figure out how to beat it, do what everyone else is doing and pay someone to kill it for you.


BTW diablo 2 duriel was exactly like this so don´t bring crap about other ARPGs
IGN: RFFP
If you want to win dominus second phase every time with no problems just bring a blind gem.

Blind shuts him down 100%. There might be an attack that slips through before you're able to reapply it, but doninus can't hit you with anything while blinded.
I agree with everything you said. Playing ranger and can understand what you are talking about. Dominus doesnt need nerf, it needs a remake.
CROATIA (GMT +1 - CET)
ING: Zoki_ZG_
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MorphineTW wrote:
I agree with everything you said. Playing ranger and can understand what you are talking about. Dominus doesnt need nerf, it needs a remake.


I agree... mechanic is very poor, and forcing people to play melee is not right...

i fought him on merci with a caster/summmoner and melee with LL... caster:40+ portals used

melee: 1minutue face roll
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benkeia wrote:
its a gear / intelligence check, personally i think the hardest boss is a temple piety with -max resistances on a 6 man map. because she spawn no mobs for you to recover your flask charges.

if your gear or (brain) arent good enough to figure out how to beat it, do what everyone else is doing and pay someone to kill it for you.

BTW diablo 2 duriel was exactly like this so don´t bring crap about other ARPGs


You sir fail in forum reading intelligence check and brain and also you are to rude for my taste go to the toilet and check your own ...
Duriel is nothing like Dominus this where you don't NEED be in a tank range as a caster. the hole point of Duriel is kite him as caster totally the opposite what you say.
If you have nothing constructive to say or give me good criticism without being rude just dont post.
In you hole post you didn't say once why you like the fight being a CASTER or a Ranger (bow)
And why it makes sense.
And the point of do what everyone is doing a pay for the kill is quote that put more emphasis to my point than yours...

here a Duriel kill of a mage in normal compare that to Dominus in normal

http://www.youtube.com/watch?v=9rrAj670Gm4

Were do you see this mage face tanking duriel?
You dont need to face tank Duriel and you dont see him doing a aura where i need to enter to face tank it also he doesn't do anything special...

Also without teleport you just run in circles close to the wall and then you could kite him all the way. Its a really easy boss that's why in a small Room. It doesn't do anything special that why there inst any place to hide

**The key of this post is about ROLE PLAYING and making a ranger or a caster in a FACETANK position and dictate me where to stand.



NM I just beat him.


get Frost Wall and Lightning Warp

or really i killed the guy with just frost wall, 3 zombies, arc, and Fire storm.

just put in a bit of resistances and used frost wall during third phase to keep him back while in the circle. Lightning Warp if you get in a pinch

Last edited by Dogamai#5563 on Jan 13, 2014, 2:45:58 AM
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If you want to win dominus second phase every time with no problems just bring a blind gem.
people who say "he's easy for melee", either never took him on melee, or have an uber-geared, super-leveled OP build that Nukes him in seconds.

when you melee giant turkey Dominus, you get annihilated by an armada of Tentacle Miscreations spawning outside the bubble (especially if some Whipper managed to curse you), and you can do nothing about that besides take Ondar's Guile and hope for the best (so much for build diversity), or go outside to get them - and die in the rain.

ranged on the other hand, don't have a problem with the minions, but they do have a problem with Dominus hitting them extra-hard with bleed stacks, and zero mobility.

he's equally bad for all play styles, and equally unfair for all builds.
no skill involved in that phase of the fight.
all gear.

as for Duriel in D2, I hated that bastard.
I actually hated him more in that tiny Act 2 boss area, than in the desert uber-level where he hit harder, but you actually had somewhere to run.

Turkey Dominus is basically Duriel with minions (oh god), and no slow aura (thank god).

@Samsite, please stop grovelling and apologizing for providing feedback.
no one should "apologize" to GGG for "daring" to provide negative feedback.
and it won't make them take it into account, because they won't.
see my previous 2 posts for an example. note the post time and deletion time of the first.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Jan 13, 2014, 1:57:06 AM
Well Misscreations if not rare aren't really dangerous. They do a lot of low-damage hits which are easy to mitigate via armor, they are ranged attackers so can't hit evasion based chars and Arctic Armor eliminates any thread they might propose. So the only Melee that could have problems with them would be a Melee char without a shield, armor, evasion and arctic armor.

However I agree that the spawns are problematic. During a boss-fight like dominus the adds shouldn't scale in life with more people they should scale in quantity. For a single person there are simply too many adds. For CI-based casters that's annoying. As a summoner they die pretty quickly if you have miscreations and you can ignore them with a good evangelist.

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