Slow patch downloading...
I don't understand why my downloads in this game are so slow, 50KB/sec in average. It takes me more tha 40min to download a patch of 165MB. Took me more than 3 hours to upgrade to release verison.
Anyone else have this problem? Is there something I can do in my PC to speed it up? ![]() |
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You can try stopping the patch (closing the launcher) then re-launching Path of Exile.
Sometimes it will get a faster connection. The patches are all distributed across a CDN. The CDN server you hit can be random and some are slower than others. Just keep in mind, it's also possible to get a slower server as well. |
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Thanks for the reply Drakier.
I did once close the patch when it was around 80%, because it was taking like 10min to go from 80% to 81%, and what happened? When I launched it again it started from 0%!!! An entire afternoon lost trying to patch... I have never ever had a "fast" connection. Every single patch it downloads around 50KB/sec and sometimes even 20KB/sec... This 165MB patch is taking me 1 hour. |
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it starts at 0% every time, but that's because it is 0% of "Current session".
It doesn't start over the whole thing. You can tell this by the file size left to patch. So 0% is how much of the "remaining" download session is downloaded. It will always start at 0 because that's where you start counting progress from a "current" state. In case what I said was confusing, it is OK to start at 0%.. you didn't "waste" an afternoon or anything. It will pick up where it left off even though the counter will say 0%. |
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Yeah, yo will reset the download content. I've just checked :(
If you think that it doesn't start the whole thing is probably because you check it when downloading the whole game (more than 4GB). I did it too and in the case this is true, but not when downloading this patch... maybe there are block of downloaded data (like 200MB). But also I checked that my download speed is a little faster :) Anyone knows the location of the downloaded patches? Last edited by RVILLA87#4683 on Oct 28, 2013, 5:25:23 PM
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" Depending on what it downloaded, if it downloaded partial content, it will need to download that again. But it doesn't have to download the whole patch again. That's what I meant. It only has to download the "remaining content". If you already successfully downloaded 30MB of separate files, those files will not need to be downloaded again unless they were corrupt. It will resume at the files it still has remaining. |
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Yes, this is just the explanation: "just download the remaining files".
After some research I found that the large downloaded file is ShaderCache.dat (155MB). My brother just downloaded and gave to me in order to do a manual installation... the thing is I don't know how to do it xD I tried to put shadercache in shadercache folder and run packcheck but didn'r work (even saying " /ShaderCache.dat hash isn't in sync. Repaired."). Also tried putting the file in root installation folder. No luck with the manual installation... Last edited by RVILLA87#4683 on Oct 28, 2013, 6:04:10 PM
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" ShaderCache.dat is not a file you can put into your Path of Exile directory and have it work. It is a file that is stored inside the Content.ggpk file. You can't add it yourself. Only the launcher can successfully patch that file. |
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I'm having this same problem, the patch starts downloading at 2-3mb per second, then suddenly slows to 15k to maybe 120k per second (at the most, the average is about 55k I'd say).
I am very skeptical of the explanation given above, that you can get a slow patch server. My results are always the same, very fast at first and then throttled down to almost nothing. I've restarted it several times after 5-15 minutes hoping to get a faster server, since this whole download should take less than 10 seconds (and it never saves any of the progress, either. It's always 164.57mb total.) I am a Comcast user in the USA and I've never had any trouble with Comcast throttling my downloads (I pay for a business class of service.) This problem is with GGG's patch server/provider. Traceroutes and pingpaths are clean, it is only the patch itself that is taking so long (and only 1.0.0d, I've gotten the others easily, including the entire new release in a matter of minutes.) | |
" Yes, I supposed, but I thought by doing Packcheck would rehash and all the things. After checking with process monitor software I saw that it appears that while downloading ShaderContent.dat it writes directly into Content.ggpk... even windows says that modification date didn't change. Anyway thanks for the info, I just updated automatically :P Last edited by RVILLA87#4683 on Oct 28, 2013, 8:46:15 PM
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