1.0.0 Release Patch Notes

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Amiag wrote:
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ArThAs125 wrote:


this does absolutely nothing to mitigate dual totem effectiveness, your totems now have more resist, more damage, range, life, phy red thanks to all the new passives and an 30% less dmg is nothing for dual spark totems, 90% damage will still tear trought mobs why on earth you think this is one of the most solid builds out there? it hasn't been nerfed a single bit

auras weren't necesary for sporkers at all, same with crit weakness, you can completely avoid combat with totems so no nerf to ES or life will ever lower your survavility

maybe you should try and play one and see how disgustingly easy it is too play with them before talking shit


I like how you go holy fire fanboy mode when all I did was listing the changes

Says a lot doesnt it ?


you listed them for no reason? LOL. no, you had a purpose. hence the last line of that post.

and what exactly is 'holy fire fanboy mode'? anyone who likes the changes and defends them is a fanboy? jeez.

when you have no argument you have to call the other side fanboys apparently.

it doesn't say a lot, at all, that he responded to you. it may say a lot that you just shout fanboy rather than respond back, though.
i like all changes
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Vari wrote:
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ecogen wrote:
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Vari wrote:


I'll comment and say... oh well.

I'm willing to bet they aren't making their own game unplayable. sucks that you'll have to think out something new, I guess, but that's what a lot of us find fun about this game.

but I guess your other option is to keep whining in here about changes even though it's not gonna have any effect


Thinking something new=/=Being forced to change gear/gems/playstyle because your spec has been rendered effectively useless for no good reason.


actually yes those are equal. you can't do what you were doing so you have to think of something new.

and they have reasons. they spelled out their reasons.


no they didnt lol, they just listed patch notes

one more clown casual player fanboy, soon we have a full circus here!
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Schn1tt3r wrote:
Opened link, went straight for UNIQUE BALANCE... read LEGACY UNIQUES... FUCK OFF GGG bye bye.

Make HC and STD a LEGACY league and make new HC and STD if you find retro-nerfing "too much work" you lazy asses.


Yeah almost considered quitting myself, because imagine in a few months/years what the permanent leagues will look like if they start making that kind of decisions...

For now Ill stay since I prefer playing ES characters and it doesnt affect me to much, but Im really disappointed in GGG
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ecogen wrote:
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Vari wrote:
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ecogen wrote:


Thinking something new=/=Being forced to change gear/gems/playstyle because your spec has been rendered effectively useless for no good reason.


actually yes those are equal. you can't do what you were doing so you have to think of something new.

and they have reasons. they spelled out their reasons.


So you can't think of something different unless you're forced to?... sad

And i didn't say they didn't state their reasons, i said their reasons were bad.



um, what? you can think of new for fun or because you're made to. I never said it's only something new when you're forced...

just because you're forced doesn't mean it's not something new. but no, I never -at all- said you had to be forced. not sure exactly how you misunderstood that.
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mvm199 wrote:
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Vari wrote:
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ecogen wrote:


Thinking something new=/=Being forced to change gear/gems/playstyle because your spec has been rendered effectively useless for no good reason.


actually yes those are equal. you can't do what you were doing so you have to think of something new.

and they have reasons. they spelled out their reasons.


no they didnt lol, they just listed patch notes

one more clown casual player fanboy, soon we have a full circus here!


maybe you should read the news page? they freaking linked to it in this post. it explains what they were planning to do and why.

maybe since you're so HARDCORE and not-casual you don't have time to read? idk.

and yeah I must be a fanboy because I'm not pissing my pants whining about changes to this game.

get over yourself dude. it's really pathetic to call someone casual and fanboy just because they don't agree with you.
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mvm199 wrote:
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Vari wrote:
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ecogen wrote:


Thinking something new=/=Being forced to change gear/gems/playstyle because your spec has been rendered effectively useless for no good reason.


actually yes those are equal. you can't do what you were doing so you have to think of something new.

and they have reasons. they spelled out their reasons.


no they didnt lol, they just listed patch notes

one more clown casual player fanboy, soon we have a full circus here!


Greetings Elite player, please don't hurt me cause I'm a humble casual player
great no better mean's to trade because it sure is fun to make a shop and wait
oh and the spam channel i mean trade chat
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Vari wrote:
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Amiag wrote:
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ArThAs125 wrote:


this does absolutely nothing to mitigate dual totem effectiveness, your totems now have more resist, more damage, range, life, phy red thanks to all the new passives and an 30% less dmg is nothing for dual spark totems, 90% damage will still tear trought mobs why on earth you think this is one of the most solid builds out there? it hasn't been nerfed a single bit

auras weren't necesary for sporkers at all, same with crit weakness, you can completely avoid combat with totems so no nerf to ES or life will ever lower your survavility

maybe you should try and play one and see how disgustingly easy it is too play with them before talking shit


I like how you go holy fire fanboy mode when all I did was listing the changes

Says a lot doesnt it ?


you listed them for no reason? LOL. no, you had a purpose. hence the last line of that post.

and what exactly is 'holy fire fanboy mode'? anyone who likes the changes and defends them is a fanboy? jeez.

when you have no argument you have to call the other side fanboys apparently.

it doesn't say a lot, at all, that he responded to you. it may say a lot that you just shout fanboy rather than respond back, though.


yeah my purpose was to a laugh at a common build getting nerfed to the ground

how was i talking shit exactly lol

I didnt respond to his points cause there is not much to respond, he doesnt even acknowledge that the build is getting nerfed ...
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
this is a magnificient update, good work GGG
good things in that update
1.trigger gems sounds awesome, this offer so much more possibility and it's probably one of the greatest thing in that update
2.scion class, sounds good, a class that can do anything but can't specialize
3.animate guardian and animate weapon, finally a use for floor fulled with useless item
4.spectral throw,new skill, lots of tricks to do with it, already have some in head
5.act 3x, final boss battle!!!!
6.some drop-only gems added as quest reward for new aera, yeah :D COUGHmultistrike-neededCOUGH
7.some new unique, why not
8.new keystones,mind over matter(mana shield), so many things to do with that and avatar of fire 2.0, sounds good for pyroman
9.shock nerf, that was needed
10.guild, better in-game communauty
11.pvp, this mode is for me a really cool things in that game since it's offer way more strategy and challenges, good to see it enhanced, +1 to dueling!
12.health buff, good things since health build need to take like more than the half of their points just to survive
13.some unique nerfed, kaoms nerf, finally
14.some unique buffed, yeah :D
15.some gems balancing, all good
16.new mobs and new effect on them, better gameplay :)
17.new leagues, FRESH START with very nice things like shrine
18.new rogue exile, one more on my list
19.rarity buff with quantity nerf, quality over quantity, why get a thousands of rusted swords when you can get an epic blade that rip dimension
20.some boss drop rarity increased, yeah
21.more maps, more diversity
22.more flask base type, always good
23.2 handed buff, even with the shield nerf, 2-h needed some love

neutral things
1.passive tree modification, we didn't saw the final version yet
2.party monster health increased, meh, it's a kind of party nerf, sad thing, but maybe it's just more equal

bad things
1.aura nerfed HARD :( , i agree aura needed to be nerf but 60% is ridiculous, 40% would have done the work, with 60% solo play get even worse
2.legacy unique, giving advantage to some people like this is kinda bad
3.glassbower baubble drop rate nerf, why???
4.some good unique only dropped in end-game maps, seriously, it's pretty bad
5.dual-wield nerf, nooooooooooo, cleave is now way weaker and dual strike cost more mana, hope to have some explaination

pretty good update in general so many good points with only few one to rework or just explain, nice job GGG

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