1.0.0 Release Patch Notes

legacy items aren't the best idea. but i understand that players who traded for these items with perfect stats played hard for the currency to buy it or find or roll the item. they would really be disappointed.

but release would have been the one time chance for players to accept retroactive changes to uniques, i'm sure (but could also be wrong) because there are so many other changes.

and i don't understand how you want to build a database of current unique items and stats with so many exceptions floating in the economy. it's never consistent. you don't care about that?

the most valid point against legacy items: newcomers have an unfair disadvantage with old players selling these high end unique uniques for high prices or not at all. why start the game at all if you can't really get the same items like others have by just playing the game?

age and treachery will triumph over youth and skill!
Chris staded in a post that "all" uniques like Shavs, Soultaker etc. are going to get changed/nerfed, and had no luck to find it, has anyone a link or the quote of his post from reddit please?
- Best Signature Ever -
Last edited by BestUsernameEver#6698 on Oct 22, 2013, 8:50:18 AM
Don't understand why you cannot release the passive tree until launch... all this negative feedback would probably end if you released it. Bad move on your part.
all aura reserved 60% .. wow only 1 aura per player ;d team work time start ;x
REEEP Solo players.
REEEP 95% of existing builds.

GG

Btw: Could you post info on all the challenges that have to be done in the new leagues?
And: Another Shirt. Wat?
Completed 8/8 Challenges Ons/Ana
8/8 Challenges Nem/Dom #1 Templar Nem/Dom
6/8 Challenges Invasion/Ambush #1 Templar 2 Week Race
8/8 Challenges Beyond/Rampage & Bloodlines/Torment #1 Templar BL (lvl100)
IGN: BeerBeastTheBurninator | 8/8 Temp/Warb | 32/32 TalismanHC | 40/40 PerandusHC
Last edited by alfims#6138 on Oct 22, 2013, 8:51:00 AM
"
Bunnu wrote:
Threads like this make me realize how often I'd cry if I was a game developer. Each individual post whining about blood magic makes me feel Chris' pain out of sympathy.

"
Accunster wrote:
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Reedman wrote:
Not sure what the fuss is all about with the legacy items if they only exist in the legacy leagues.


+1

Since they are confined to the legacy leagues I see no problem with them at all.


Some people do not want to lose their progress every 4 months. Those same people also have a right to be upset that there are better items than what they can ever get themselves.


I'm pretty sure all these people would be even more mad if they used the old format for legacy leagues.
can i found my own guild and get membership of another guild afterwards without quitting my own guild first?
age and treachery will triumph over youth and skill!
"
TheAnuhart wrote:
"
TheAnuhart wrote:
"
You now can't use an Orb of Fusing on a fully linked item or a Jeweller's Orb on a fully socketed item.


This should have been made possible with a modifier key.

For example, with the last aura changes, I purposely went over 3 4 linked items and changed them to 3 link + 1.


I think you also forgot to mention the fixes to Kole/Brutus/Carnage.
Please tell me you fixed these absolutely broken mobs, they will be the laughingstock of your launch if not.


I'm just gonna add to this, I'm very disappointed.
It is now easier to 4 link, by a lot.

If I want to use a 4 soc item to have 3 linked BM + Skill + Support and an unlinked mana skill/aura, there's a chance I will 4 link the item and fuck it.

There needs to be a modifier key to allow fuses to work on fully linked items.

As for high uniques only dropping in high map content: This is typical of path of shopping/grouping.

These uniques will be gated behind heavy trading to access the content. Available to people that would buy these items if they want them and most likely sell them if they find them and don't want them. Just another fat turd laid on the solo, self found, no trade player.
The player that actually could find challenge from this faceroll pretend hardcore shopping sim. But we wouldn't want that, would we?

Just fkn typical.


i imagine adding a recipe to npc would fix that e.g item + fusing sold at npc give u the item back without links
Is it possible to mirror unique items? Everybody with a mirror would be able to copy legacy Kaoms. you wouldnt even have to change the socket colours.
Last edited by deinalibi#1517 on Oct 22, 2013, 8:51:24 AM
Holy geebus these purity and determination nerfs T_T

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