Tripple Monitor Setup GUI location problems

Hello,
There are some major and minor issues with a tripple monitor Setup.
My resolution is 5194x1050.

Screenshot:

Major Problems which should be fixed please :)
-The minimap, healtbar, manabar are much to far away from each other (1,50m).
-Same for stash and inventory, wich appears on the left and right side.
----> Most anoying is the minimap which is too far away to use it. And I don't want to use the overlay map because I want to see the beatifull graphics :D

Suggestion how to fix it:
-Scaleable and moveable GUI
-A tripple monitor mode where the GUI is simply in the middle screen.

Minor Problems:
-The Games doesn't react to movement/attack clicks far on the left or right side.
-You can see behind map borders
-The GUI XP bar is to short
-Sometimes you see enemys spawn on the far left and right side

Everything else works fine and run smooth in this resolution.
This thread has been automatically archived. Replies are disabled.
Actually, what you're doing could be considered some form of exploit.

You're seeing way too far into the left and right because of the triple monitor.

There's a reason why you can't zoom out, and your triple monitor is circumventing that.

Imo there shouldn't be a way to give bigger monitors such an advantage.

My suggestions to solve your problem in a fair way:
- Make UI scaleable/repositionable as you suggest
- Allow multi-monitors and bigger monitors to see more landscape with the appropriate resolutions.
- Add fog of war, so that you can't see enemy units beyond what you're meant to.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
Last edited by Nurvus on Oct 3, 2013, 8:33:56 AM
You mentioned that it could be considered a exploit.
So i tested how it can be used as one because when you play normal it doesn't matter how far you see, the fights are mostly in a small area. (Not to mention that most of the spells don't have such a high range)

So what i found out:
I took IceSpear and shot at enemies i can barely see. They get hit, but don't react to me. ... I have to admit that this works also fine without three screens: Found hard boss -> run away -> shoot in the direction until your hear a hit Sound -> boss dead without any problems. BUT: you/i never need to do such stuff because you can simply kill them the normal way ^^ Also this won't work for endbosses, the always "see" you.

To your fog of war suggestion:
This would make it fair, but also not much fun to play. There are some hack'n'slays which have this effect by the way they are build. And it's tottaly annoying when enemies appear and disappear around you. This destroys any kind of immersion.
So the question might be:
Is there really a need to regulate this or can other players allow 3monitor users to see more and have an advantage but most important a game without annoying stuff.

I think you're right, the advantage exists, but is not so big that you have to lower the gameplay experience to achieve a perfect fair game.
Faic, some players get killed because mobs from offscreen have an aura you didn't know about, and reflect your damage, for example.

In your monitor, these monsters can probably be seen, thus u know they have the aura, etc.

The fog of war suggestion I present is only mean to hide monsters beyond what a normal screen would show.

So it shouldn't annoy you much.
Remember the light radius?
Instead of fog, think of it as light radius - how far your character can see.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.

Report Forum Post

Report Account:

Report Type

Additional Info