Blind, yes or no evasion to take advantage?
Blind is a status ailment that reduces a mob's chance to hit by 75%
If you have evasion, and they already only have a 40% chance to hit, it reduces the chance to hit to 10% However, If you have 5% chance to evade, it reduces the 95% chance to hit to 23.75 %, a 71.25% reduction, as apposed to 30% reduction. Is it safe to conclude that stacking armour with blind more effective than stacking evasion with blind? Im guessing my math is wrong tho and the mechanics dont work this way. Anyone sure on this subject? @Waggypants
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You're right about being wrong :)
As I understand it (and I may be wrong, happy to be corrected if anyone else knows better): Chance to evade is based on your ev and the enemy's accuracy rating. Enfeeble works by lowering the enemie's accuracy, which effectively means that ev combined with blind creates a multiplicative effect. |
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i think what waggy is try to say is the following:
- blind reduces enemy's chance to hit by 75% (non-additive) - if one stacks evasion (and enfeeble), the enemy's chance to hit is already very low - so 75% off a very low base on a quantum basis doesn't look as impressive. eg: (1-75%) * 50% chance to hit = 12.5% chance to hit. implying that blind reduced chance to hit by 37.5% on a quantum basis different people have different views on it. some believe stacking evasion AND blind makes u super evasive which is very powerful (which is true) my personal preference is to stack block + blind. while block + blind uses the same calculation methodology as the above, i think it's much easier to hit 75% block than it is to hit 75% chance to evade. also, block doesn't depend on creep accuracy and doesn't prevent u from stacking additional armour / evasion. | |
Armor only wins out in this scenario because you have a default 5% chance to evade with 0 evasion rating, whereas 0 armor gives 0 damage reduction. Otherwise the results are equal.
To illustrate this, it's best to take a hypothetical case where a player can have a 0% chance to evade, but blind still interacts normally (i.e. after blind mobs have 25% chance to hit) Let's say player 1 has 60% chance to evade and 0 damage reduction. Blind ups the chance to evade to 90% (10% chance to hit) and gives him 10% total damage intake. Player 2 has 60% damage reduction and 0% chance to evade. Blind makes the chance to evade 75%. So damage intake becomes 0.4 x 0.25 = 0.1 which is equivalent to our pure evasion example. When dealing with damage reduction, you have to work with the ratios of the expected damage taken, not the absolute % decrease, as that is misleading. |
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blind + enfeeble with evasion can make you less likely to ever get hit.
Though, I use blind + enfeeble (to lower crit chance/damage, and overall damage) with armor (using IR, so enfeeble's accuracy part is ignored) to improve survivability even more than I have already. Only downside to blind is that you need a lot of att spd to synergies blind, and blind is useless against spell mobs, specifically spell damage. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Sep 15, 2013, 12:28:15 AM
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" Fair points, but block chance is capped at 75% and evasion at 95%. Furthermore, when you block you still have to recover from it (or use gear or passives not to), whereas there is no penalty for evading attacks. In comparison to achieving capped block chance, it's very easy to get capped ev from having high base ev and using flasks that give a 100% boost. Capping block chance requires a far bigger investment. Last edited by MonstaMunch#6519 on Sep 15, 2013, 12:33:16 AM
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cyclone + block = no block stun recovery needed
@Waggypants
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" Actually, the block animation only plays when you would otherwise have been stunned. Otherwise, it doesn't have any recovery on normal blocks. Hmm... have historically had issues capping evasion on my pure evasion ranger while my block claw shadow's capping block quite easily (perandus shield 40%, anvil 10%, BoR 15%, tempest shield 4%, 6% from passives) Guess I'll need to relook at my ranger to see how i can cap its evasion (SUGGESTION TO GGG! PLEASE HAVE GRANITE FLASK EQUIVALENT FOR EVASION! :D ) EDIT: Forgot to add -> BoR Blind + Full Block = Winning! Last edited by dlrr#2847 on Sep 15, 2013, 9:29:30 AM
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If you want to make something blind all the time, use a spell totem + incinerate + blind + faster casting. Incinerate hits so much that anything it hits is pretty much always blind.
In my opinion, I run evasion + armor and it works out well. I don't get hit often but when I do it isn't for much because I have a nice mix of armor + evasion + enfeeble. I see it as having back ups to my back up. If evasion fails, maybe I'll block, if I don't block I'll take a hit and then I rely on the armor + enfeeble + pots to survive. |
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" lol there is no need for a 4link , flame totem + blind already does the thing |
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