Aug 27 Beta Poll (0.9.1) - Rings

Which Ring Do You Use Most Often?

Fury Stone: Spell Damage
1111%
I Don't Like Any of the Rings
1111%
Basalt Band: Accuracy
2525%
Emerald Ring: % Fire Damage
11%
Ruby Ring: Lightning Resistance
11%
Gemmed Band: Mana Leech
1010%
Ruby Band: Cold Damage
33%
Sapphire Ring: Cold Resistance
00%
Ancient Band: Spell Crit Rating
1313%
Inscribed Ring: Mana
00%
Iron Ring: Life Leech
2121%
Gold Braid: Fire Resistance
00%
Jade Loop: Fire Damage
44%
I think there are no "stock" rings with IAS or ICS, they can be found as enchantment on the rings described in the OP.
-- Shin

A soft(core) Marauder of the Leagues
With 70 results I think it's clear that that some rings are used almost exclusively while others are ignored. I'm not very surprised. This is how I play my own characters. It's clear GGG needs to redo their ring system to make it more diverse and viable for a variety of builds.

Rings should be more generally available and ring effects should scale appropriately with level. A Jade Loop's 1-3 fire damage is pretty much useless by the time you're out of Act 1 Normal. What other features would you like to see in a revised ring system?
Forum Sheriff
While the resistance rings have no votes, I almost always have a couple on hand. I'll put on a cold resist ring when going into the caverns, it helps a lot.
And a ruby ring for areas with the lightning mages. The 10% or so on the fire resist ring generally isn't worth it.

But, the question was which do you use most often. They're very useful but not used most often.
Last edited by Malice#2426 on Aug 28, 2011, 11:46:16 AM
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Sparka wrote:
The spell damage ring I have is called a Fury stone. Havent seen a Power stone yet...

Is 20% spell damage the max for the ring?


17% is perfect.
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Xapti wrote:
"
Jurge wrote:
Arent you missing some, like:

% to rarity/quantity
Increased attack speed
Faster cast rate

At the moment with my ranger ias and % to rarity is the prefered ones :)
I don't think there's an IAS ring (or amulet), is there? (and the increased cast rate and item rarity and quantity are amulets not rings)
There should be, but as a level 53, I've never seen one (or heard about it until now)

Personally I think that the order the rings and necklaces appear are bad. Some mods also need to be improved. +critical rating for spells should be +critical rating for all damage in my opinion — what's with so many mods (not just the innate ones) helping spells but not attacks? it seems really unfair.

There is :)

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Jurge wrote:
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The +Rarity mod comes from the 'of Plunder' magical modifier. It isn't a base property of the ring. Similarly, the IAS mod comes from the 'of Ease' magical modifier on your other ring.
Forum Sheriff
Last edited by tpapp157#0336 on Aug 28, 2011, 7:26:53 PM
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My first found ring.
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tpapp157 wrote:
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Jurge wrote:
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The +Rarity mod comes from the 'of Plunder' magical modifier. It isn't a base property of the ring. Similarly, the IAS mod comes from the 'of Ease' magical modifier on your other ring.

Ahh i see, thank you for clearing that for me :)
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Magic find is the #1 thing I look at. I like me some MF'ing.

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