0.11.5 Patch Notes
" Read patch notes before you jump to conclusions. The number of charges produced by Enduring Cry has been increased at all levels. @ToNotBeDetermined
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" True, it is too quick to assume they're bad off - we don't know whether this'll be a net nerf or buff for Enduring Cry. That said, if Enduring Cry isn't boosted to 1.5-2x what we had, I'd count him right. |
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i cant wait till patch!!!
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" I thought all one handed weapons had the same range value? What are the ranges for each weapon type? stop over moderating that makes the official forums useless
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I hope it is 50 EC per 100 by lvl 19. Pretty close to maxing it out. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Sep 5, 2013, 8:51:56 PM
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Does the cooldown sharing on similar instances of skills apply to dual totem builds? Kind of pointless to use dual totems if they're going to be sharing a cd and thus casting at the same speed as a solo totem would...
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" There was a very small, one line documentation for this change back in a big patch (.11.3 maybe??), that said "melee ranges have been adjusted to better fit animations" or something. They never, to my knowledge, released the exact numbers or explained this better. Always bothered me. |
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" Spell totems do not have cooldowns. | |
Oh, is it referring to cooldowns like the delay on trap charges?
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" Regarding skin transfers on items in Hardcore/Onslaught, if a character dies and is thrown into Standard, have we lost the original skinned item to Standard as well as the secondary item? e.g. I apply the unique art Heatshiver, Leather Hood to a standard Leather Hood, then stupidly die in Hardcore, are both items now in Standard? IGN: deefa • Guild: <ACE> Alpha Crucis Exiles - poeurl.com/wpA • Discord: deefa#3298
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