Some 0.11.4 Changes
Alphas is a great helmet without the exploits. Any evasion,evasion/es or iron reflex aura build can potentially benefit from it. Yes a rare can exceed its worth but for what it is Alphas is a great unique helmet with situational uses.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |
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" Fucking Waifus |
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" ;'( |
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" Not too hard playing solo, but its hard to see anything in multi-player. Even when solo-ing, you still need to make sure you didn't get punctured before moving. If some of those bomb-throwers are in range its not good standing in place searching for a possible puncture icon. It's not a huge problem but would be nice and make sense to have buffs and debuffs separated. I'm not sure what they mean by putting in boarders, maybe that's what they are doing. |
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I really hope there's some more meat to this patch, with some significant changes, especially in the discrepancy between CI/Low-Life and Life builds. Otherwise the patch was very hyped up by GGG and pretty underwhelming.
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Interesting I just noticed the 8% reserve doesn't stack with reduced mana support. My Purity was 27reserve with my reduced mana in or outside of the Alpha. The helmets still ok, but ya not necessary for end game aura build.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |
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Aww don't remove fun and interesting mechanics like the alpha's howl thing, it's not abusing if it's allowed :p
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Standard: @MeowViking Perandus: @VikingVortex |
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its about time they fixed the aura exploit :)
cant wait for patch! lots of cool sounding stuff. do what you want to the girl, but leave me alone.
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I hope this patch doesn't "fix" the blood magic trick for malachais/covenant. That would be an outright nerf to most life builds (which HELLO GGG, are already at a very weak spot.)
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