Some 0.11.4 Changes

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entropus wrote:

You try to convince me that HC/ONS requires more SKILL than Standard because you:
gotta have time to relevel your char when RNG fucks you up (desynch, bug)
gotta not be dumb enough no to press ONE* button to teleport to safety

You gotta try harder man.


*you can map alt+F4 to one of the mouse buttons, it's not that hard...

What is that even supposed to mean?

Besides, I dont need to convince you of anything. Theres a reason a lot of people never make it to 90 in Hardcore leagues and that definitely isnt just lack of dedication.
Nice sum up for why Shavronnes is grossly over powered and dominates and entire build. Of course I know LL is possible but its a complete waste of time when you have something like Shavronnes floating around and EVERYONE wanting one. Wasn't it against design philosophy for every player walking around using the same unique?

Just because something is rare doesn't mean its balanced and good for the game.

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nynyny wrote:
I dont think that everything should be accessible to everybody.



I didn't say everything. I said all builds. I certainly wouldn't want facebreaker to only be available to 1% of the population.

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nynyny wrote:
The amount of time you have to invest to farm up the currency stays the same.


Accept the build is still better and safer with Shavronnes, not to mention it requires a lot less work to simply buy Shavronnes as opposed to making invalescos build.
Standard Forever
Last edited by iamstryker#5952 on Aug 13, 2013, 10:38:24 AM
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nynyny wrote:
"
entropus wrote:

You try to convince me that HC/ONS requires more SKILL than Standard because you:
gotta have time to relevel your char when RNG fucks you up (desynch, bug)
gotta not be dumb enough no to press ONE* button to teleport to safety

You gotta try harder man.


*you can map alt+F4 to one of the mouse buttons, it's not that hard...

What is that even supposed to mean?

Besides, I dont need to convince you of anything. Theres a reason a lot of people never make it to 90 in Hardcore leagues and that definitely isnt just lack of dedication.


Your argument is: HC/ONS require skill.
My contrargument is: HC/ONS require time dedication to relevel when desynch kills you and 'skill' of alt+f4ing.

Yeah, I agree one gotta be patient on HC and not play when drunk. But this:

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nynyny wrote:

Why would you balance around Standard? A league in which is doesnt matter what you play since being a skilled player will even make it possible for you to go full glasscanon.

Hardcore/Onslaught are the only leagues that should be balanced around because they disable a shitton of builds by default due to them actually punishing your for fucking up.


Is far from true, also.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
"
iamstryker wrote:
Nice sum up for why Shavronnes is grossly over powered and dominates and entire build. Of course I know LL is possible but its a complete waste of time when you have something like Shavronnes floating around and EVERYONE wanting one. Wasn't it against design philosophy for every player walking around using the same unique?

Just because something is rare doesn't mean its balanced and good for the game.

You dont know anything about RPG/APRG do you?

There will always be a handful of powerful builds that people try to copy. No matter how hard you try they will always exist. You remove Shavronnes people "Peters Chest Plate" because it enables you to have 500 more DPS than when using "Joes Chest Plate". Perfect balance is impossible to achieve in a game like this.

I didnt sum up why Shavs is OP, I summed up why youre full of shit.

Low Life builds always required you to invest huge amounts of money. Without Shavs you spend 35 Exalted on Chaos Resistance Gear, with Shavs you spend 35 Exalted on Shavs. There literally is no difference when using the indexer apart from having a little bit more work finding the gear that fits you.

You want to play low life? There are two way to do so, both cost a lot of time. And as I stated earlier, thats the right way to go. Giving whiney kids what they ask for just because they dont stop crying on the other hand isnt.
Will you be tweakin the possibility to swap out reduced mana gem for auras or is it working as intended?
ign @DontFront
..
Last edited by mrgrin#2076 on Aug 13, 2013, 10:52:05 AM
this patch mainly kills life builds - no grace and wrath and anger on life - so i got 4 k life - and 1k is reserved for that nessecary auras

gg
Its Wednesday my Dudes , AHHHHHHHHHHHHHHHHHHHHHHHHHHH
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entropus wrote:

Your argument is: HC/ONS require skill.
My contrargument is: HC/ONS require time dedication to relevel when desynch kills you and 'skill' of alt+f4ing.

Yeah, I agree one gotta be patient on HC and not play when drunk. But this:

"
nynyny wrote:

Why would you balance around Standard? A league in which is doesnt matter what you play since being a skilled player will even make it possible for you to go full glasscanon.

Hardcore/Onslaught are the only leagues that should be balanced around because they disable a shitton of builds by default due to them actually punishing your for fucking up.


Is far from true, also.

And how isnt it?

They just reduced the amount of EXP you lose when dying so why does it matter whether or not you RIP once every 20 maps? Exactly, it doesnt.

Sure, you lose 4 hours of playtime, but how exactly does that hold up to you not even making it past 80 with the same build on Hardcore? You can play way more aggressive and with way less defenses on standard because you dont have to fear dying as much, enabling a shit ton of builds.

So theres literally no point in balancing around that league.

Patience and knowing your limits by the way also are skills. This isnt about aiming or strategic thinking, its a fucking hacknslash.
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mazul wrote:
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tmaciak wrote:
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Tanakeah wrote:
I think auras in general need some fixing one way or another and as far as what is getting fixed right now...I have no issues with it. I will be a bit concerned for my build if/when the blood magic switching thing is fixed (if it isn't already in this patch as it seems only the Alpha's Howl glitch was fixed), but it's not like people shouldn't have seen this coming.


Although I have AH I never used +2 glitch, too much hassle for me and I agree, that before other "issues" will be fixed, devs should consider, why stacking auras is so important in late game.

And answer is easy. Each of my offensive auras is giving me from 500 to 1500 DPS. As I have no room to take more offensive passives (and I have about 95% defensive passives in my build) it is huge part of my DPS.

Not everybody have luck to good drops. Not everybody have possibility to spend hours to spam trade chat. Stacking auras is mechanism, which makes ppls more gear/party independent. For some, it's the only possibility to be viable in late game (understood as 76/77 lvl maps).

And the most important, aura as skill works always. Doesn't matter if you desync/freeze/your FPS drops to 5 because you invited sporker to party, it works. It is also very important aspect and one of reason I prefer to spend socket for aura instead of active skill.


At lv76-77 maps you run in full parties, not solo. Aura issue only applies to solo players.


This is absolutely true...
Especially while 6 man party dodges lvl 74 Maze Vaal's attacks - they should do it in perfect harmony, like one body, never leaving a ten foot radius. I would also mention Piety's lightning form of lvl 71 Temple and lvl 77 Shrine...

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nynyny wrote:
"
entropus wrote:

Your argument is: HC/ONS require skill.
My contrargument is: HC/ONS require time dedication to relevel when desynch kills you and 'skill' of alt+f4ing.

Yeah, I agree one gotta be patient on HC and not play when drunk. But this:

"
nynyny wrote:

Why would you balance around Standard? A league in which is doesnt matter what you play since being a skilled player will even make it possible for you to go full glasscanon.

Hardcore/Onslaught are the only leagues that should be balanced around because they disable a shitton of builds by default due to them actually punishing your for fucking up.


Is far from true, also.

And how isnt it?

They just reduced the amount of EXP you lose when dying so why does it matter whether or not you RIP once every 20 maps? Exactly, it doesnt.

Sure, you lose 4 hours of playtime, but how exactly does that hold up to you not even making it past 80 with the same build on Hardcore? You can play way more aggressive and with way less defenses on standard because you dont have to fear dying as much, enabling a shit ton of builds.

So theres literally no point in balancing around that league.

Patience and knowing your limits by the way also are skills. This isnt about aiming or strategic thinking, its a fucking hacknslash.


Firstly, there is not shit ton of viable builds for getting high level even with a 10% xp penalty. Really many, you gotta be defensive. I know noone on Standard that got past 80 with glass cannon build.

Secondly, the only thing that really matters it the fact that there are people playing Standard/Anarchy. Really man, some of us do. I know 99% plays hardcore, but I, for one, play scrubcore. Therefore the game should not be balanced around HC/ONS only, even if it means catering to needs of so few of players on Standard/Anarchy.

Well, maybe 2% plays those scrubcore leagues, but not more, cant be true.
IGN Kinnat (S) / Sihaam (S) / Aedhammair (S) / Ranulfr (S)
☄ 1.0.0 The Butchery of Mages Patch
Last edited by entropus#2713 on Aug 13, 2013, 10:54:54 AM
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nynyny wrote:
"
entropus wrote:

Your argument is: HC/ONS require skill.
My contrargument is: HC/ONS require time dedication to relevel when desynch kills you and 'skill' of alt+f4ing.

Yeah, I agree one gotta be patient on HC and not play when drunk. But this:

"
nynyny wrote:

Why would you balance around Standard? A league in which is doesnt matter what you play since being a skilled player will even make it possible for you to go full glasscanon.

Hardcore/Onslaught are the only leagues that should be balanced around because they disable a shitton of builds by default due to them actually punishing your for fucking up.


Is far from true, also.

And how isnt it?

They just reduced the amount of EXP you lose when dying so why does it matter whether or not you RIP once every 20 maps? Exactly, it doesnt.

Sure, you lose 4 hours of playtime, but how exactly does that hold up to you not even making it past 80 with the same build on Hardcore? You can play way more aggressive and with way less defenses on standard because you dont have to fear dying as much, enabling a shit ton of builds.

So theres literally no point in balancing around that league.

Patience and knowing your limits by the way also are skills. This isnt about aiming or strategic thinking, its a fucking hacknslash.


lol he m4d

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