0.9.12 Patch Notes
" +1; I also don't like the new links.. now it's much harder to see how many links (and if it's 5L or 5S/4L) there are with quick scan. I understand this change was done for people with sight difficulties, but it would be awesome, if this could be an option. |
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Great work on the patch and on the entire game for that matter, keep it up! <3
However I do have one request- please add a toggle in the UI options tab to enable/disable the legacy UI. I liked the pre-0.9.12 look of stuff way better as it was more gritty and more true to the nature of the game (imho). Thanks EDIT: "stuff" = gem text color and size, socket color shape and size, socket link art and on-the-ground visual, option to have sockets always visible in inventory/stash, etc... Last edited by moist_towelette#1747 on Sep 10, 2012, 3:29:32 AM
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Awesome patch, love it. I lost almost 1/3 of my health, -610 HP as a HP regen marauder though. Ouch, I only had 2300 too. Wonder how those near 3000 are doing.
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thanks for changing up the colours on the sockets, i'm colour blind and it helps out a lot.
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" I think the option idea is great! because the old sokets lookt so beautiful, and the new ones are...well, a bit ugly they look like happy candy drops. please make it an option! <3ggg
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" YAY! My old idea implemented! After all this time. :) Good to see that you dont forget good feedback GGG! /love http://www.pathofexile.com/forum/view-thread/8471/highlight/ |
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" Yeah I agree. I also think the new item tooltips text is too small. and I think the old socket colors were much better, I understand though if people were having problems differentiating the colors. New passive tree is very nice, great job. Most of the other stuff is great but again my only gripes is now with the socket colors far too bright, and the item text is very small and hard to read. |
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" 1) I'm not understanding this, which damage bonus are we talking about (support gem? skill tree?) and why the hell is it applied starting from Lv.15??? 2) Minions are not responding well with ranged attackers, not even if they get hit. They just stand there with a guy just 2 meters away shooting arrows like crazy... 3) Now the maximum specters allowed are 2? With passive skill and everything? Am I missing something? 4) The minion count icon (2+ minions) could have a life bar with the overall amount of life to know the general condition of your minions, or the most injured minion, to see if activating a flask with minion regeneration is necessary or not. 5) I think minions got really nerfed, I don't feel equally strong against monsters my own level. I even felt stronger before when minions worked horribly wrong :S P.D: sorry, my question repeats later u_u Last edited by Magnamuz#3333 on Sep 10, 2012, 8:54:21 AM
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Nice work on the new patch..it was a biggie!
My only concern after being on for about 10 minutes after downloading the patch is, as with most people here, about the sockets and how bright they are. I completely understand your intentions - making them easier for colourblind people but would it be at all possible to make it as an option to choose which one one prefers? I feel the new bright colours are way too overbearing for my eyes. And the text on the items is a bit on the small side. I can imagine after awhile my eyes will ache from trying to read them. It looks good but I'm just not sure it is very practical. Other than that looking forward to doing the new quests! |
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Great work as usual GGG.
Was this patch considering eliminating the effect of IIQ on map drop rates? If so, what was the final decision? Petrov. |
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