A Unique for lightning casters is direly needed. Let's brainstorm!

Now that we have 1h axes and flasks in the Unique list, one of the few things left is something I've been waiting for since closed beta: A unique for lightning based casters.

We have several items for Fire already (Searing Touch, Cloak of Flame, Infernal Mantle...) and some for cold (Rime Gaze, Taryn's Shiver) but absolutely nothing for Lightning. EDIT: My bad, I hadn't realized that Moonsorrow had a lightning damage mod, but it's hardly what I'd call a lightning themed weapon.

Now, I think the point shouldn't be to add a Unique that boosts the already popular lightning builds, becoming BiS for a dual totem sporker, but rather have it support the theme behind lightning and support novel builds.

So why not brainstorm a little? Here is one idea, feel free to add yours.





The idea between this Sceptre is enforcing mobile play styles, and particularly the use of Lightning Warp. It deals damage based on distance, and it should scale if you teleport, so when you Lightning Warp the arrival damage will be much higher. Also, it rewards warping to one edge while running to the other, dealing damage through motion twice, as a reverse Puncture.

This is the sort of stuff I'm talking about. What would you like to see as a Lightning Caster unique?
Last edited by Falcord#4858 on Jul 13, 2013, 10:20:44 AM
Umm, don't we already have Moonsorrow?
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Obscurin wrote:
Umm, don't we already have Moonsorrow?


yeah but compare Moonsorrow to Searing Touch and Taryn's Shiver
True enough, but he did said we got nothing for lightning, which is wrong.

Anyways, that sceptre looks fine, but that 150~300 seems abit too high if it'll synergize with lightning damage increases, most lightning stuffs have 1 as minimum damage. I can see people running high move/attack speed, dual wield that and just moving around or leap slamming all over the place instead of attacking.

Maybe a wand would work better? Eliminate leap slamming, but I think people will still just run around instead of using Lightning Warp.
Last edited by Obscurin#1591 on Jul 13, 2013, 8:25:20 AM
NEED.
I want a build around staff and lightning.
Need lightning staff.


pretty similar stats tbh, its just not a staff so no +2 to gems but you can dual wield them and get more damage than the staffs that way.


I think the problem isnt moonsorrows stats, its just that lightning skills are shit. spork is awesome and moonsorrow does it, the rest are a bit sub par. I think if theres a unique lightning staff I agree, it shouldnt be a flat thing that spork would love and should be about enabling those other skills.

I like the suggested unique, thats cool. I have a warp nova witch who could enjoy that. Ill throw in an idea off the top of my head

+2 to lightning gems
60% increase area damage
25% increased lightning damage
10% increased movement speed
15% cast speed
+50 mana
-100% spell damage per power/endurance/frenzy charge
-150% crit chance for spells
gems are supported by lvl15 increased area of effect




I love all you people on the forums, we can disagree but still be friends and respect each other :)
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+2 to lightning gems
60% increase area damage
25% increased lightning damage
10% increased movement speed
15% cast speed
+50 mana
-100% spell damage per power/endurance/frenzy charge
-150% crit chance for spells
gems are supported by lvl15 increased area of effect


That just SCREAMS Discharge.

Edit: Damnit, I'm blind, didn't notice that was NEGATIVE..
Last edited by Obscurin#1591 on Jul 13, 2013, 9:07:10 AM
"
Obscurin wrote:
"
+2 to lightning gems
60% increase area damage
25% increased lightning damage
10% increased movement speed
15% cast speed
+50 mana
-100% spell damage per power/endurance/frenzy charge
-150% crit chance for spells
gems are supported by lvl15 increased area of effect


That just SCREAMS Discharge.


With -100% spell damage per charge?

o.0
"
Snorkle_uk wrote:
I think the problem isnt moonsorrows stats, its just that lightning skills are shit.

That's unfair - all non-projectile spells are shit dps-wise. The reason is because they lack customisability. Ranged attacks and projectile spells have LMP/GMP, chain, fork and pierce. Melee attacks have multistrike and melee splash.

Non-projectile spells have... Concentrated effect?, but the AoE dps is still just too low on ice nova, shock nova, etc... even with Conc effect. It's the 'weapon elemental damage' of spells - good, but by itself still isn't enough.
And Arc doesn't even get that. All it gets is chain, which lowers the dps!

What we need is some genuinely good supports that work only for non-projectile spells, which give them some customisability, and the ability to crank their dps. Otherwise they'll never be competitive.

Some ideas:
Spoiler
- Let fork work with Arc
- re-introduce 'multicast' so it only works with non-projectile spells (or, only AoE non-projectile spells even.)
- Make a support gem to allow AoE spells to be cast at a distance.
- make a support gem where enemies hit by and (non-projectile?) AoE spell let off a secondary, smaller AoE.

I'm sure GGG can come up with better ideas than me, but I think something should be done if they want those skills to be more useful.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Jul 13, 2013, 9:09:01 AM
Power Pole - Copper Plate

500% Increased Lightning Damage
Conduit
Cannot Move

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