the devs like Final Fantasy?

Hi,

yesterday i finally made the step away from d3 and gave poe a shot.
very nice game indeed.
but when i recognized the passive skilltree and the active skill system i was just curious if the devs are fans of the final fantasy franchise.

fyi the passive skilltree is pretty much the same as the general skilltree in ff10. the active skill system is very similar to the skill system in ff7.

i am a very big fan of the final fantasy franchise and i think the devs or should i say the game designers of poe made good use of these systems.
Death is our ultimate reward.. yet it is so unsatisfying.
Now all we need are Espers or a relic system :)
The Final Fantasy series is an acknowledged source of inspiration for this game. :) (by my count, we can tie PoE elements to three FF games so far.)
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
"
Charan wrote:
The Final Fantasy series is an acknowledged source of inspiration for this game. :) (by my count, we can tie PoE elements to three FF games so far.)


Holy crap, that makes so much sense.

Chaos = Bio
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
too bad they didn't make most epic spell, vanish death.
"
Dudebag wrote:
too bad they didn't make most epic spell, vanish death.


Or Clear X-zone, lol.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
Last edited by ac429#4687 on Aug 1, 2012, 4:02:21 AM
Actually the POE grid is nothing like the FF10 grid.

Here is an explanation:

http://gameinternals.com/post/3364162387/straightening-out-final-fantasy-xs-sphere-grid

"As it turns out, normal traversal of the grid is actually extremely linear."

http://media.gameinternals.com/ffx-sphere-grid/straightened-sphere-grid-thumb.png

You can't display the POE grid linearly like the FF10 grid.

While the FF10 grid might serve as some minor influence of the concept... a web of choices is not novel to FF10, and is a logical step for any system looking for freedom within a skill tree.

The only reason I say this is because the complexity involved in the POE grid is magnitudes above that which appeared in FF10, and I think that should be highlighted, as it takes FAR more skill to develop and balance POE's skill tree.
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True...

But actually the question was of inspiration. And the FF10 grid was something new too at it's time. Of course you would not just copy it, but improve it again.

It's just development from simple stat increases, to the choice what to increase, to FF10 and now we have the PoE-Skilltree... although it is more a "Stat"-Tree, since your skills aren't inside.

FF10 made leveling exciting, since you could look forward to reach a certain point. This was something great for an RPG and PoE got just this and a lot of improvement into it's tree.
"
zeto wrote:
Actually the POE grid is nothing like the FF10 grid.

...

...the FF10 grid might serve as some minor influence of the concept...


Ahem.
And they said *I* was bad at PoE. At least I made it out of act 1 and know how to use the /dnd function. El oh fucking el.

I am Path of Exile's biggest whale. Period.
"
Charan wrote:
"
zeto wrote:
Actually the POE grid is nothing like the FF10 grid.

...

...the FF10 grid might serve as some minor influence of the concept...


Ahem.


To clarify for the picky here :P

The actual grid is nothing like it.. in terms of the specific physical layout, as it cannot be represented linearly as the other can. The similarities literally stop at the most generic point in any skill tree... connected skills. I don't see any novelty in what FFX did really at the very core of the design, which was linear progression with a handful of "optional" branches. Optional is in quotes there because they were major upgrades and not really optional, particularly due to further progression being artificially locked.

However, the concept of nodes in a web might have been influenced by seeing or playing FFX.

So one is based on the physical structure... the other is based on the idea. Within the realm of influence, I totally agree with that... the influence is probably there.
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