{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
Indeed, I dont snapshot anyway except perhaps to put on my minion ammy while summoning, even then im usually to lazy to do so.
Just hit 60 and can now run purity, vitality, and hatred, and got a +2 minion helm. Life is good. Breezing through all content so far. With those auras and a rejuv totem nothing can kill my minions, even dual boss/dual exile corrupted areas =) Last edited by kuromahou#7517 on May 13, 2014, 6:15:18 AM
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" They are fixing aura snapshotting next season. Minion snapshotting maybe 2-3 seasons from now. Who knows. All I know is that they will eventually come up with a solution that isn't abuse able either way and maybe give summoners a bit more love once we suddenly lose all our stats from items. " At that point 8% turns out to be better than 40 flat hp. When factoring gear str/life gear. " Working on my clear speed as well. There are two factors damage and movement speed. Faster you walk faster you clear. Haste, quality arctic armor, quicksilvers with extra spd affix, vaal haste. If you want a 30% move boot. Run around pressing convocation and activating flesh/vaal haste. I dropped leap slam just b/c the sheer run speed is enough now. Using arc, elepro, curse on hit, curse of choice for easy 1 button spam so you cut down the time needed to press 2 buttons. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on May 13, 2014, 10:44:46 AM
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" Hm, I guess it'll depend on gear, but I wonder what the breakpoint is? Let's see: 3326hp Normal 120 build w/ no gear 3392hp Normal 119 build w/ Oak and no gear 3592hp Superheavy 120 build w/ no gear 3679hp Superheavy 119 build w/ Oak and no gear Okay, let's check the same with my crap gear factored in (+286hp and +27str): 4398hp Normal 120 build w/ my gear 4440hp Normal 119 build w/ Oak and my gear 4802hp Superheavy 120 build w/ my gear 4865hp Superheavy 119 build w/ Oak and my gear At least for my gear, which needs more life and strength, Oak is still better than an 8%. " Hm, I'd definitely like to swap Vitality for Haste, but I don't have the colors. Re-rolling a RRGB Alpha Howl feels painful, considering it isn't easy to get that combo on an Evasion item. I guess I could slot Rejuvenation totem in the red socket to make use of the +2 aura level. So helmet ends up with 2 normal auras while gloves get 3. This means Prism Guardian is out until I man up and reroll my wolfhead. I've got 15% movespeed on Ullr, the 6% Harrier node, a 40%+28% Quicksilver, and some quality on AA. Haste would add another 17%. Leap Slam just looks so fast, but I guess it saves sockets and allows you to keep a wand for Arc spell damage by avoiding it. I'll have to try Curse on Hit. Despite curses having such a low cast time, server latency really cuts into the game's response time when performing multiple different actions over continuing the same action. I like how Arc doesn't require much finesse in its aiming, allowing you to fire semi-blindly and it connects itself to targets, which would also compensate for latency/monster rubber-banding. I'm a little sad that the improved curse effect is only on quality, not on level-up, so I won't be seeing a benefit to that for some time. To go 4-link arc, I'll need to get a snapshot Tabula, as otherwise my Spectre gem (on boots) won't have a proper home due to my auras needing gloves. On chest he won't have the right socket colors. So, I can either pay ~2-3 exalts (that I don't have) for a creepy white gown or piss on the many valiant chromatics that sacrificed themselves for my headwear. Such agonizing decisions... Alpha Howl: Reduced Mana + Hatred + Discipline + Rejuvenation Totem Cloak of Defiance / Tabula Rasa: Raise Zombie (Remote Mine + Melee Physical + Added Fire/Empower if I find it + Multistrike + Faster Attacks) + Summon Spectre (Remote Mine + Minion Damage/Increased Duration for longer bubble? + Increased Area + Added Fire); I need to calculate if Minion Damage can beat Added Fire due to Hatred... Gloves: Reduced Mana + Haste + Clarity + Purity Boots: Arc + Elemental Proliferation + Curse on Hit + Elemental Weakness Wand: Faster Casting + Desecrate + Convocation Shield: Increased Duration + Flesh Offering + Vaal Haste (when I find one) That just leaves Arctic Armor and two slots open in my 5L Cloak of Defiance after minion snapshots. Empower would take one if I ever find the damn gem. Otherwise, hmm, Lightning Warp for gap-jumping? Vaal Cyclone for farming? Vaal Skeletons for boss kills? Conversion Trap to gain totem and rare auras? Bone Offering for hard encounters? Animate Weapon for extra minion meat? Animate Guardian for support with items I don't yet have? Molten Shell for an annoying armor upkeep? Temporal Chains for defense, longer shocks, and wrangling monsters down for Evangelists? Cast when Damage Taken + Decoy Totem, Frost Wall, Enduring Cry, or a really short Immortal Call? Hmm... I wonder, if I'm using Remote Mine on both Zombies and Spectres and take High Explosives for 5 points, will they inherit that 10% elemental penetration? They do gain MORE damage from the mine, so technically they should, which would mean all those mine damage passives are equivalent to minion damage nodes. Last edited by Hercanic#3982 on May 13, 2014, 9:16:03 PM
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" the real problem i see is lack of gem slots. you need a lot of crap to make a summoner strong. i sure do miss lightning warp, but i had to replace it. |
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am I the only one who uses a unliked arc gem?
anyways the curse on hit sounds fun mb ill give it a try. on the hp build with my gear. withou hp from oak and +1 8% life node,i have 6086 hp with oak's hp and -1 8%hp node, i have 6124 hp with less 16% hp and both oak's and that lifeand mana node near shadow (+20flat) i have 6078 hp (only 8 less hp than with 16%) this is my gear with hp i checked on poe builder with gear acumulationg 770 flat hp and 505 str and oak's flat hp still beats 8% hp node by 3 hp. i used gear with max tier mods and all were the lowest roll. althou you are probably right matt, and 8% hp would beat 40 flat hp, this should only occur with with top tier, high rolled mods on every single piece of equipement (used amber amulet) wich can roll str and accesories must have str and all atributes. so if you want to keep this guide newbi friendly you are probably better recomending hp from oak on the hp build. Hear this words but once and they will echo in your nightmares forever! Last edited by Nyktasha#0142 on May 13, 2014, 5:21:07 PM
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Has any done the maths to see if 4 mon'tregul zombies are better than 9 regular ones?
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Haste is a pure dex gem and is very hard to run with this build unless you specifically stack the dex for it.
And the difference between the 40hp and the extra skillpoint endgame is almost nil, as you see around 100hp at most, but you get much more flexibility with the skill point. My old summoner used lvl1 arc-culling-fcast-rarity for culling, but this build Im thinking of doing your leveled arc -prolif -CoH - tchains or whatever instead. Id love to free up a button on my skillbar. I can always 5L my zombies with splash-mstrike-culling-rarity for the same effect. |
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Today i fight with cruel Dominus.
I remembered him from searing bond build as a "not a big deal". He wiped out all my 1500 hp minions in second, i was dodging, teping to city, shoting arc and thats how i killed him in almost 40 minutes... died like 5 times... How to make minions live longer? What im doing wrong? I have almost all minions passives posted on build, zombies are connected with faster attacks, minion life and life gain on hit, and they still just disapear when his guard cycloned them... -_- Need help. |
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" theres only one thing wich will prevent that kind of situation, and its a high level gem. that's why minion instability is sometimes recomended. " on raw single target dps, normal zombies are better if all are atacking at the same time, on packs motegrul zombies could be comparable if you take into account the explosion. with my current snapshot gear,lvl 22 hatred/haste and lvl 20 flesh ofering up, my normal zombies have: 18732 main target dps, 15388 spalsh dps per zombie 149880 main dps, 123104 splash, all of them (i have 8 cuz i rather have decent boots) montegrul 234890 main, 19285 splash per zombie 93920 main, 77140 splash all of them obviously grasp also increases zombie survivability, wich makes me wonder if i would still keep using it after the fix, i should give it a try one of these days. ill post my opinion then. also, with my gear 4 mgrasp zombies are better than 5 normal ones, not that it matters much just tested, if remove melee splash from grasp zombies (u'll rely on the explosion) i have 32962 dps zombies and 4 have 131848 dps Hear this words but once and they will echo in your nightmares forever! Last edited by Nyktasha#0142 on May 13, 2014, 7:14:34 PM
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" I don't think 4 mon'tregul zombies would be better than 9 regular ones. But 4 mon'tregul zombies + 5 regular zombies clear faster than 9 resular zombies - assuming same gem setup. From the gem descriptions, the mon'tregul zombies have slightly more hp too. (20% level 19 gem, regular zombies use 39% life chober) |
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