League mechanics' music tracks

TL;DR: Please, make that "Hunt" music starts only when player actually touches the Wisp, not when it's still 1 screen away.

Rant:
League-related tracks should start when you interact with a league-related mechanic. Not when you are just in a vicinity of a league-related object.

Good examples:
- Mirror of Delirium - you touch it and music starts;
- Legion obelisks (PoE 1) - same;
- Breach hand, Ritual totem, Expedition explosives.

Bad examples:
- Crimson Iron nodes (PoE 1 Settlers) - triggers as you are walking one screen away from that;
- Wisp (PoE 2 Dawn of the Hunt) - same;

Playing those tracks forcefully, without me agreeing to it, makes them very annoying. It really disrupts immersion into location's atmosphere.
And if I don't go for that mechanic, then track keeps playing.
I often had to portal out/in to reset the music of Crimson Iron things, as crazy as it sounds.
Now I have to do the same for Wisp.

Don't get me wrong, I love Kamil's tracks, and even those that I pointed out as bad examples are real bangers.
But they are being used wrong.

Even the God-tier "Legion obelisks" track would gradually become unlistenable, if game plays it for you when you are just passing obelisk by, and are not going to touch it for whatever reason.

So, for Wisp, as it probably stays in PoE 2 for long.
Please, make that "Hunt" music starts only when you actually touch the Wisp.
And also, please increase interval between Delwyn's phrases, currently he is oververbose.

Ideally, ofc, player should want always to do those mechanics, but sometimes he doesn't. For me it's because of the effort/reward ratio.
Crimson Iron was really tough thing to do and didn't give you much, so I preferred to skip it. Wisp is also just "whatever, 10% chance to get some talisman that I don't need".

But that's a separate discussion really.
Optional mechanics should stay optional, and soundtrack is a big part of mechanics.
Last bumped on Apr 27, 2025, 9:13:58 AM
Aha, figured out, that's Delwyn's phrase "Let's the hunt begin" starts encounter, when you are close to him.
Now I am avoiding this guy as much as I can.

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