Removing everything in a map while giving multiple tries is pointless
There is no reason whatsoever to give us multiple tries in a map but to also make it so those multiple tries don't actually do anything. Why the half measure, if you don't want us having multiple attempts, don't give us multiple attempts. People will complain sure, but that is the case literally no matter what. I'd much rather actually know what the fuck I'm dealing with rather than these stupid half measures that have different behavior in every other instance they come into play. Dying in a map shouldn't be a fucking roulette game where I have to guess what the actual outcome of dying is going to be.
In an effort to appease the loudest members of the community you have simultaneously made things more confusing and less consistent. Stop bricking my map or don't, I honestly don't fucking care, but stop trying to trick me into thinking I have multiple attempts when in reality those extra attempts don't mean jack shit. Last bumped on Apr 23, 2025, 4:19:08 PM
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Bit hard to understand what you really want?
Are the maps too hard for you so even with 6 portals you still cannot do them? Map difficulty is up to you after all, you don't have to run those you cannot do. Cheers. |
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WTF is this
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" I'm guessing that this is a thread about PoE2 in the wrong (PoE1 General) forum ? ---- But I have to agree, it's one of the biggest issues with PoE2 : in PoE1 you learn to deal with hard rare monster modifiers (or worse : combinations of them) by dying repeatedly and trying out different solutions. In PoE2 learning is much harder because even in the campaign the rares will have completely different modifiers. A similar but not nearly as bad learning issue comes when comparing PoE1 Labyrinth Ascendancy trials where you get to face Izaro 3 times - and so get the opportunity to learn that boss fight from relatively early on - compared to the PoE2 Sekhema trials, where you have to get all the way to the end of the trial before you get to face the boss. |
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