Another artiber of ash feedback

To cut a long story short: the memory game is not feasible.

I play deadeye, I've taken all the movement points on the game, I have +30% MS boots and on 6 attempts on difficulty 0 I haven't managed to make more than 3-4 successes in a row and i've always ended up with a one-shot.

In the current situation, the only thing to do seems to be to have enough dps to kill him before he starts playing.

This phase requires major adjustments:
- detonations need to be spaced much further apart
- there need to be fewer detonations
- We must have time to see where the next one is. So, for example, when the detonation starts, you can clearly see the next circle. The next circle must not be outside the visible screen.
- to teach the pattern, the number of detonations needs to crescendo, as on the boss pinnacles of poe 1 (maven memory game, big red, big blue).

Thanks

Last bumped on Apr 15, 2025, 7:41:32 AM

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