[0.2.0E] Arc Lightning Chronomancer
T15 Map+boss gameplay video:
High end Gear (6div) + CI: https://www.youtube.com/watch?v=zzBF2eU8yTo Medium Gear (40ex): https://www.youtube.com/watch?v=KHMQDr4Du90 BUILD https://poe2.ninja/profile/character/z7g7bnzs6gel/Fanthy-1614/GettingAWinToday In short: -Arc is the main source of damage -35% Slow aura around your (4m radius) -Spam temporal rift to go back full mana and full ES -Orb of storm shocks and crit for additionnal damage -Mana tempest gives heavy clear + decent mono target boost -Chaos innoculation Leveling During leveling I switched to arc in act 2 but I would recommand staying frostbomb/fire wall/Fire ball until you unlock mana tempest in act 3 Combos: Do those combos until you're oom then press temporal rift to go back full mana Small pack: Mana Tempest > Arc Medium pack: Orb > Mana Tempest > Arc Medium pack + rare : Conductivity > Orb > Mana Tempest > Arc Big pack + rare / Boss fight: Sigil of power > Conductivity > Orb > Mana Tempest > Arc Enjoy and feel free to suggest improvement and ask any question Last edited by Fanthy#1614 on Apr 14, 2025, 7:16:37 PM Last bumped on Apr 15, 2025, 12:34:14 PM
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This is the axis I've been going. Very similar except I'm using the right side of the tree for all the crit support. I'm also using CoC, CoS, AND Mana Remnants with Mysticism (via a Scepeter and Chest with Spirit)
Footprints in the Sand is so key to the build because I can clear my mana and reset on bosses. Heres my build: https://poe2.ninja/profile/character/kimgscy64d31/Davitas-3533/EthicalTireGout Please note its very glass cannon/proof of concept right now. Last edited by Davitas#3533 on Apr 13, 2025, 8:30:30 PM
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" Do you proc CoC and CoS often? I had CoS in my first video without any tree points to improve it and it occured 1 time in an entire map... Having to equip a sceptre instead of a +7 lightning spell staff seems really nerfing. And have you tried putting unleash on arc instead of considered casting? The amount of damage of your passive tree seems a bit higher than mine but at the cost of 300% increased max ES, 50% cast speed and 70% stun treshold of max ES which could be decisive for late game content. Since my first video I replaced my useless CoS with Blasphemy supported with temporal chains and mysticism for a total of slow aura of 35% and more dmg while full ES. I also went for CI after getting better gear: https://www.youtube.com/watch?v=zzBF2eU8yTo Last edited by Fanthy#1614 on Apr 14, 2025, 7:14:09 PM
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" Default sparks work way better then arc. Try it. | |
" Yes I do proc them often. CoS procs much more on rares and bosses. You can sort of ignore it on whites but that doesn’t matter because they die anyway usually to one hit. I don’t have a +7 staff so for me it ended up being better than what I had. Scepter has a lot of other benefits such as being able to slot on Blink. You mention all of your defenses which I largely take less of because of Blink mobility. Keep in mind when comparing our builds my gear is not great. It’s pretty budget that I slapped together with what I had laying around to see if the build can function. At some point I would go the same direction where I wouldn’t need as much damage as I have and scale some back for serviceability. I wouldn’t call it a trade off, I would just call it different stages in the builds evolution. " Not particularly helpful since we are trying to make Arc work. Spark and Arc have different pros and cons. I wouldn’t say it’s just objectively “better.” |
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" https://www.youtube.com/watch?v=r4RNmcDSNnc I just did on a +75% monster hp boss map and mono DPS seems around 3x lower while mapping is slower because you go oom faster and have to spam temporal rift more often. It may be better with a crit build rather than this cast speed one. Arc also clears faster in cluttered maps with the split from mana tempest and base chain of the spell compared to sparks relying on bouncing off terrain the right way. Last edited by Fanthy#1614 on Apr 15, 2025, 2:19:52 PM
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