great path patch
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Posted byGedPoE#1098on May 9, 2013, 5:40:14 AM
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Oh man, great patch, guys. The changes to the leech gems are very very welcome, and the tree tweaks look nice too!
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Posted byCSmuggler#7741on May 9, 2013, 5:57:32 AM
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How can I download it?
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Posted byHazard25#0093on May 9, 2013, 6:02:34 AM
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"
Shippal wrote:
Just so people here understand, as it's clear that few do:
By making the lowest tier of maps, lvl 66, insanely easy to come by, it is now not that difficult to consider "1-upping" your maps by selling 3 of the same level to the vendor to get the next one up. Granted, you'll still probably only sell 3 lvl 66's 3x for 3 67's, which you'd sell for a 68... but that means that the lowest standard has been raised from 66 to 68... which you can grind now *without maps in the first place* in Lunaris Temple.
So... the price of low level maps will drop substantially, making the 1st tier of demanded maps be level 69. Level 69 maps shouldn't be too hard to come by, assuming you can simply grind your way all the way up to level 68 maps without too much issue. So, in reality, a common player should not have any difficulty reaching up to around level 70 content. Of course, players were complaining about maintaining content above level 70, but if level 70 content itself is not an issue, then reaching level 71, 72, 73, should happen gradually, and not be as big of a gate as it used to be.
Additionally, having preset level 67/68 content means that you don't need to spend a boatload of currency rolling level 66, 67, 68 maps anymore. There isn't as much benefit in doing so. So players will *save* on currency trying to roll them, and therefore have more currency on the mid-tier maps where things start to get more difficult.
tl;dr: By buffing the drops of the lowest tiers of maps, and buffing the Merc A3 areas, you are *only* gaining as a player. You'll reach higher content now, it won't be as difficult to maintain it, and you'll use less currency. Accept the buff and try it before QQ'ing.
no youd still have to spend currency rolling maps because the only reason you are now playing 66-68 maps is to get map drops, and you can only buff that through spending currency on them. Also just because lvl69 maps are the first tier of wanted maps doesnt make them any easier to find, it will be no easier to get into or maintain 70+ maps unless they actually buff the drop rate for them.
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Posted bySnorkle_uk#0761on May 9, 2013, 6:10:50 AM
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awesome patch as always...
i REALLY hope the lucky mod is for MF... it will rain rares and uniques if so.
also the whole maps of blue pack skellys was fucking awesome... its happened twice so far.
once in dune and once in cemetery with 50% PACK SIZE. it was insanity with my 110iiq and 260iir. i wish i had known it was a bug and not just a fluke of RNG... would have been rolling skelly affix this whole time.
IGN: Turkey_turds, Lootsplosion_LvNINTHOUS, Who_Needs_pants_
Currently: OFFLINE
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Posted byFirefoxG#2100on May 9, 2013, 6:20:30 AM
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Each and every patch that goes by with no love for melee/physical is just another kick in the teeth.
Thanks ggg
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Posted bypengant#7644on May 9, 2013, 6:45:48 AM
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Can't wait to test Desecrated Ground with my Chaos degeneration build! Awesome patch overall.
same name in-game Last edited by iao#2860 on May 11, 2013, 1:14:53 PM
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Posted byiao#2860on May 9, 2013, 6:48:04 AMAlpha Member
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What about the desync patch?
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Posted byMushuukyou#0537on May 9, 2013, 6:49:31 AM
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"
Mushuukyou wrote:
What about the desync patch?
Read the dev manifesto.
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Honestly i love all of the patch.
I am most excited about improvements to the search engine on the forums. Maybe now i can find what i need instead of making a new thread everytime I'm trying to figure something out.
Thanks.
There can only be one Oatmeal.
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Posted bybillyoatmeal#1172on May 9, 2013, 7:01:40 AM
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