Melee spears should be buffed

I really enjoy how spears work with my bleed build.
being used Rake + disengage + blood hunt + Caltrops combo.
but this build underperforming due to few things.
1) there is no damage on skills
spears are 1-handers with LOW base damage. multipliers must be higher. aggravated bleed at my 77 lvl with good spear and full armor break have less damage than it should be. because of weak damage of Rake ability. it twice weaker than simple spear attack and should be buffed.

for those who needs proofs and numbers. my aggravated bleed with good spear does 2k dps. i am lvl 77, my build contains at least 300% more damage with nodes. Essence drain at lvl 52 character does 2800 dps in tooltip (much more because of whithered and curse and some support gems that not directly displayed in tooltip. both spells are 3-links. rake have 25 extra damage and 30% more damage support gems installed, ED have 30% more and essence drain that not displayed in tooltip). you may say "yo dude there is 130% more damage when used from a distance" and i say yes, there is. and this equals both dpses of 52lvl character with ED and 77 lvl character with spear. 25lvls difference are significant tho. and i mentioned not average damage of rake but max value. and my spear have 250 max base damage that is decent one for its budget.

upd. after todays patch damage issue almost gone because of bleed now damages ES and rare monsters die normally


2)attacks WAY TOO SLOW. This is 1 hander spear but it feels like i using 2hander as titan really.
rakes 0.4s should be removed completely. you tecnically CAN NOT attack if there any of slowing aura on monsters. you can feel that in sekhema trial. you will lose all your honor just due to unable to use your main attack skill
this 0.4 seems to be increased by slow auras of rares, and you cant reduce it by gems or perks. making sekhem (especially) or any slow aura rare to animation-lock you and kill

3) after using blood hunt there is "mechanics" that prevents bleed applied again for 1 second. you just do NO damage after using that skill. this should be removed. i can understand this applied due to shock and conduit abusing but this is not shock, and there is no any abusing skills for bleed.

4) bleed stop do any damage after some damage dealt if not removed by blood hunt. applying new one over old doesnt have effect.







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Other bugs or bad things.

1) Make marks be displayed in boss debufs they are nearly invisible (bloodhound mark especially)

2) in trial of chaos if you pick heart you are unable to attack with rake
Last edited by RedCorsair#2371 on Apr 11, 2025, 12:34:54 AM
Last bumped on Apr 10, 2025, 10:45:38 AM

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