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Today we are continuing to work on changes based on player feedback and this is a list of the updates that we have finished internally. We will be deploying the following changes over the next few days.
This is just a list of the changes that have been made so far. These are not the only changes we are investigating and they do not represent a full list of what players are reporting to us. Player Balance ChangesNow that we have a lot of the nerfs out of the way, we can concentrate on buffing things that are not performing well.Sorceress Specific Changes
Bleed/Chaos Innoculation
Huntress Specific Changes
Warrior Specific Changes
Ranger Specific Changes
New Support GemWe have added a support gem called Inhibitor that prevents charges being consumed but increases the damage of the supported skill by 4% for each type of charge you have.UPDATE: We've since found that the implementation for the increased damage per type of charge to not be feasible in the timeframe that we want this support gem to be released, and the core of the design of the support is an important tool to get into the hands of players, so we will be releasing it without that stat present. Delirium ChangesDelirium encounters now last approximately 2.5x longer.CraftingWe've added several Artificers Orb's to fixed locations throughout the campaign allowing you to craft with them more often.We have also added runes for attributes allowing you to fix early game requirement issues. We are also updating all runes to also apply to Wands and Staves. This work will require adding specific mods for these items. We are unsure if Soul Cores and Talismans will be able to be added at the same time, but it is our intention to attempt to make this change. Finding Rares in EndgameDuring endgame a common issue is missing a Rare in the corner of the map that you didn't happen to explore. In order to mitigate this issue, we have changed rares to show up on the minimap at all times.Matlan WaterwaysWe have made a change to Matlan Waterways to merge some sections of water together, reducing the average number of levers that you will encounter while playing it by 6 levers.Monster SpeedOne of the issues that is often reported is getting swarmed by monsters. We are currently doing a pass to investigate this issue and can probably talk about specific changes tomorrow, but the changes are likely to be targeted at specific monsters that are too difficult, especially in zones that have a lot of fast monsters.A Note About The Ritual ExploitRecently there was an exploit involving reducing the deferral cost of Ritual items in combination with using a Unique Tablet that allows for unlimited rerolls. This occurred during the middle of the night and unfortunately due to an internal miscommunication, we didn't fix the exploit until around 8 hours after. We have banned 301 accounts that were clearly exploiting this, and they will remain banned until the end of the current league. Thankfully, the economic impact outside of the banned accounts is relatively small.And that's all the changes that we have finished today. The changes in this post will be deployed over the next few days, but we should have more to report tomorrow. |
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Perma ban them
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pohx is .... a good guy :)
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Rue is a snitch
Last edited by Shivrader#7343 on Apr 9, 2025, 12:40:47 AM
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I hoped they got perma... sad
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Check point
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rue is a cat
great changes GGG |
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Rue is a cat
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LOGIN DUDE
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Put Mark on PoE 1 now that PoE 2 is in an amazing state, thanks GGG! So excited for 3.26 Releasing by the end of May!
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