Att Devs- In regards to your steam "What we are working on" INC flak for me

I would like to start this off by saying : Thank you.

I read that article on steam about "What we are working on" and i do think you all got it 90% correct on issues that are an issue.

Now for the part where I the user will catch the Flak and not you all.

I disagree with the frenzy charge thing. There is a few reasons for this. The main two are as follows:
1: You have access to frenzy via Disengage (1st skill tier) This should satisfy those complaining about no charge and hating to parry and wishing to stay afar and throw spears.
2: Use your damn Parry for what it is intended to do. IE: Learn the class

I would like to say thank you for noticing the Parry issue. I myself which play a in your face Huntress, toe to toe with mobs and bosses noticed this and was scratching me head wtf and just chalking it up to RNG bad luck/lag. I hope you get it sorted out.

As to those players: "The other bit of feedback are players who don't want to enter melee range at all. While the primary role of the class is incentivising a ranged/melee hybrid playstyle, we do think we can improve on this type of gameplay somewhat while still incentivising using both types of attacks." GGG Via Steam
Please reread my disagree paragraph, thank you. And yes i chuck spears too :)

Is this Cull the weak going to replace the Blood Hunt skill?

Only other thing i can think that MAY need some tweaking for the Huntress is: i feel like she is slow for something that should be hunting. Perhaps a minor base speed boost would fix?

Now to address the rest of that article.

As to minions damage and life.
I dont have any and am not sure if my tamed animal would count as such. I also am not of that level yet but getting close.To me i kind of feel like this is one of those cry baby moments. This is due to my buddy who ran a build that depended on minions got to see it fall apart when stuff wasnt overly godly powered. But hey maybe i am wrong and you all needed to tweak it some more.I guess time will tell us if they still are crying or are pacified.

Monster life issues.
I myself have always wondered certain things. Why some mobs just seem to get steam rolled while others in the same area seem like a damn Abrams tank and take awhile. This was BEFORE the Huntress drop. So did you all have the issue beforehand and now only got told about it due to cry babies? It will be interesting as i progress through the game with my Huntress to see if i notice anything.

Large Area Sizes
This is a funny one to read cause in an all "lets be real" moment GGG nailed it squarely on the head.
1: Yes the areas are big. So what. You want a 3 min zone? GTFO.
2: stated monster hp/players damage. Well that there is a double edge. If your damage sucks then the monsters seem to have a lot of HP. (do i sense cry babies?) I guess this could make the zone seem big if you constantly dying and not too smart to go farm an earlier zone to level up or perhaps a rebuild.
3: How did GGG word it? Oh yea "or just a lack of entertaining content in the area." Give us more stuff to smash and click on looking for loot. :)

More check points are a good thing. (Yea some zones need them)

Crashes....
WTF are those? No issues here. Hope you all get the server stuff taken care of cause well if that goes poop then i obviously go poop too.LoL


QOL:
Good to hear stuff in the works. May i make a few suggestions?

1: a way to refund passive skills via 1 click. (carpal tunnel be killing me with all the clicks.)
2:refund Ascendancy points - dont need a 1 click refund all.
3: A way to make everything bigger in the game ui/text wise. Seems only chat can be resized to large.


Thank you for your time and have a blessed day.
Last bumped on Apr 14, 2025, 11:50:36 AM
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1: You have access to frenzy via Disengage (1st skill tier) This should satisfy those complaining about no charge and hating to parry and wishing to stay afar and throw spears.
2: Use your damn Parry for what it is intended to do. IE: Learn the class


Fangs of Frost say hi. No Frenzy Charges from Disengage/Parry because you use the Parry on Fangs of Frost's counter attack. Which would be fine if there were other consistent sources of Frenzy Charges but despite there being like 7 skills that all use Frenzy Charges, only one Spear skill generates them.
The simple solution is for them to not have ham-fisted 80% of the nerfs that got them into the mess that required them to make a blog post in the first place.

The invoker/stormweaver stuff needed toned down but instead of a kneecap we got hit by a UPS truck at highway speed and ran over the rest of the game in the process.

We see more nerfs than buffs, resulting in a net negative of experience and that's a pretty big generalization there.

Its EA, things are going to change but 3+ months between patches and getting an objectively worse experience each time is not healthy. Its not going to kill the game as there's people who will stick with it til the servers go permanently offline but come on almost everything we were fed leading up to early access is just slowly becoming empty promises and outright lies from GGG. ARPG or Souls-like, *vision* I don't even think at this point GGG themselves have a clue what they want the end product to be, but we were sold on it at the start and look at where we are now.

Time to give it another 3 months and see what can of worms they open, but right now this isn't it boss. GGG can do better, but will they? Time will tell.
Last edited by DragonLordKnight#3514 on Apr 7, 2025, 8:59:13 PM
For Fangs of Frost: they could make it so that they allow it to be used together with the skill gem that grants a frenzy charge when consuming a parry debuff. This way fangs of frost could be used as an alternative to disengage.
I'm not sure if thats a good idea and I haven't really thought it through with all its implications. But maybe that works.
So, I'm forced to use a buckler or I cant use half the skills to its maximum potential? What stupid ass logic is that? Put it back where you found it.
Jesus christ these guys come with the most [Removed by Support] takes, Huntress atm is literally forced to use a buckler and parry is we want to use her skills to the fullest, they literally funnel all her gameplay into that shit, there's no choice, or well there is, you forget about frenzy charges and play a worse version of the skills, whoever tought that was a good idea is just dense, if they want us to generate frenzy charges to deal the good damage (wich is ironic because they literally flamed D4 back then because of the basic attack generators, when they came out with the same shit but worse) they need to give us various ways to accomplish that.
IGN - Slayonara
Last edited by Vash_GGG#0000 on Apr 8, 2025, 6:33:35 PM
THe only issues i am running into currently as playing melee and blood/poison build is that :

1: i guess block is broke? The parry class of shields has a base of 20 or 25% chance to block. Adding points in the skill tree does not seem to buff the chance to block according to "c" window. I actually had it opened when i added a 5% to it and saw it change to show the 5% then watched it also 1 sec later go back to what it was before the 5%.
Furthermore, the parry class shields should have more block as a base. cmon, 20% as a base for all is lame. Especially for the "upper" class versions of them.

2: There is NO ascend skills on ANY path that add to blood build. Seems kinda derr to me.

3: Blood boil needs to be adjusted upwards as to it dont seem to proc/trigger like it should. The radius also should be slightly expanded and time adjusted to 10 sec.Still have yet to see "aggravated" proc.

4: Tame pet is 1000% STUPID as fk. Why? you can not UPGRADE the gem. SO how in the fk do you get a "better" gem while keeping currently beloved companion? This needs to be addressed.
Just like you cant upgrade blood boil yet tool tip shows "quality" can be adjusted for better stats.
Then lets address the elephant in the room too, There is not enough "Spirit" to run Both a pet and have TWO of your persistent buffs let alone three buffs. Maybe make the pet cost NOTHING to use it?




The above is my take on issues based on my playing. Dunno how others feel about it or if they have seen the same stuff.
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4: Tame pet is 1000% STUPID as fk. Why? you can not UPGRADE the gem. SO how in the fk do you get a "better" gem while keeping currently beloved companion? This needs to be addressed.
Just like you cant upgrade blood boil yet tool tip shows "quality" can be adjusted for better stats.
Then lets address the elephant in the room too, There is not enough "Spirit" to run Both a pet and have TWO of your persistent buffs let alone three buffs. Maybe make the pet cost NOTHING to use it?


You actually upgrade the companion itself, it should be found under the Occult skills when you go to upgrade.

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