Slow combat = good. Slow Travel = quit.
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Checkpoints are not fixing the problem, in the majority of cases they cant even help the problem.
Make the maps smaller, make movement out of combat faster, add more mobility skills earlier, or make a path/road that leads towards exits? Have a shred of respect for players time when LOOKING WHERE TO GO? I actively avoid looking at the map, because it lacks info, and lags badly. Thanks Last bumped on Apr 7, 2025, 11:08:46 AM
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