[Minion] Add invulnerability time when respawning
As a minion player we cannot control where they will spawn, unfortunately this leads to some of them spawning inside a death circle or attack range that insta kill them before we can even control or do some action with them.
When this happens I can only hope for an opportunity for them to spawn correctly so I can actually play the build. Nothing I can do as a Player. So it kinda takes the fun away until they respawn correctly. Enemy attacks insta killing minions when respawning goes against the class gameplay. The game does not provide any way to prevent it from happening. So it becomes unfair, without any tradeoff for the design or player. Give them some invulnerability time so we can at least try to move them around or explode them. Maybe 3 to 4 seconds? Can we even have some way in the tree or support gem to play with this possible feature? I know we can add support gem for them to last 4 seconds after HP goes to 0, but it doesn't feel like that is it's purpose and it only affects one kind of minions. Since all minions tend to stay in the same spot if you order them, one support gem is not enough to prevent this behavior from happening. Last edited by SteamSkullerR#7239 on Apr 11, 2025, 4:24:12 PM Last bumped on Apr 16, 2025, 5:14:29 PM
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I fully agree. Last Gasp needs to be a Keystone in the talent tree, not just a passive. An invuln from respawn would be better though, as Last Gasp seems iffy in its execution.
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-snip-
Last edited by 42OgAnJaWaRrIoR#1022 on Apr 6, 2025, 11:16:47 PM
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" Devs can even play around with this and some creativity, giving it a "summoner's blessing" name or whatever, it doesn't even need to be just a "coded feature", it can be translated to the game world. |
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Like, ok, they died, now I wait for the respawn cooldown, the respawn circle appears and the minion resurrect animation starts but they are inside an AOE and explode before the resurrect animation finishes so they die again before I could even move them or do anything with them.
Last edited by SteamSkullerR#7239 on Apr 15, 2025, 11:44:29 AM
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+1
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Hi!
One possible improvement could be to make the "minions persist after death" mechanic a core feature of minion skill gems, rather than relying solely on the Last Gasp support gem. This way each minion skill can be adjusted. Minions persist for X seconds after their Life is reduced to 0. This duration could scale based on the level and quality of the minion skill gem. At the same time, Last Gasp could still be kept in the game, but its base duration should be reduced from 4 seconds to 2 seconds, making it less mandatory. Instead, it would serve as an optional support to further extend the delay, on top of the base duration already granted by the minion gem itself. I thought of this as a way to extend progression with minion builds. Last edited by KMatt13#5349 on Apr 15, 2025, 2:25:09 PM
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