Ultimatum Feedback
Ultimatum is one of my favourites mechanics and it's really good on this phrecia event. I've been running some tests trying to discover it works exactly and what kind of rewards you can get specially in late rounds.
But, at the same time i've founds some things that makes the mechanic not very popular, but i think it can be fixed. The most interesting thing for ultimatum on this event, is Twisted Wish. That's really really good. If you are able to decrease the chance to get some rewards and increase others, the mechanic feels totally different. If we can get some of this mechanics on the atlas tree would be great. Maybe some new ultimatum clusters. I think ultimatum is good in general, but it's a lot of rng. The variety of rewards it's wild. There's many rewards types and a lot of possible outcomes in every single one. But there's one reward type that feel's specially bad an that's divination cards. i ran a strat for the phrecia event where my ultimatum start at round 9 and half of my rewards was div cards. And yeah, most the div cards are at least useful. But in the early rounds (1-8) cards are really bad. For example rain of Chaos. You spend an entire round for a single bad card, that's feels terrible. Ultimatum is one of the hardest mechanics, and for that same reason some rewards feels terrible. And don't get me wrong, catalyst are good. But feels good because you can increase the amount of catalyst you get by increasing the dificulty. But doesn't work for anythinh else. So, here's the suggestions: –Implement Twisted Wish in the atlas tree (maybe a new cluster). —Improve worthy of the past, present and future cluster (maybe some extra nodes) —Increase the amount of div cards you get based on the rarity of the cards, specially on low tier cards. Super rare cards are okay. —Improve the quality of rewards based on the round. After round 9 feels good but 1 to 8 doesn't. Maybe add 3 tiers 1 to 4, 5 to 8 and 9+. www.youtube.com/channel/UCtXcOfORnxH49Jc-DMVplNQ/ www.facebook.com/pathofexilela/ Last bumped on Apr 7, 2025, 8:37:12 AM
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Interesting.
Haven't done a lot of ultimatum, but it feels to me like it is probably really good if you are built and spec'd into it, but not great otherwise. Since a lot of the value comes from pushing and risking higher levels, it can make it a bit tough to interact with while just casually mapping, because of the risk of dying, or like you say, spending a lot of time to not get rewarded. I do like the mechanic and think it's good in the game. Maybe with what you are saying, it could be slightly more rewarding on the lower end, so it feels good to interact with it even if you are not spec'd into it. Fine line there, I know. I think the content types are fairly well balanced reward wise currently. All of them seem worth doing to a certain extent and have their purpose. Last edited by Belegur85#5784 on Apr 5, 2025, 6:44:06 AM
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The problem with ultimatum has always been that it's very all or nothing in terms of rewards. This is the reason it took us years to get the mechanic back after ultimatum league: how do you balance something which is extremely rewarding for people who always beat wave ten, but absolute garbage for people who consistently drop out after wave seven or eight?
It honestly feels a little weak right now, in terms of top end rewards. But that's probably better than it being so good that it becomes mandatory. Ultimatum league was probably the single worst that the "pro versus noob" income divide has ever been in the history of this game. Players who could consistently beat all 8 (the max at the time) waves were rolling in currency, we were bulk buying headhunters just to vaal them in global chat, it was great. But all the players who couldn't didn't have anything, and they couldn't even afford to buy top end gear because it was all being funneled into the tiny fraction of players who were living like Mansa Musa. |
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Metamorph was better.
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I also was starting to like metamorph, just when they got rid of it. I see why they have done it, to keep the content upto date.
I think ultimatum is fine too. Just seems like you need a fairly robust build to handle certain mods that come up, more so than say expedition, where you just skip if there are bad ones. Metamorph was super dangerous as well, but felt a bit less build dependent to me. Ritual at the moment seems very dangerous, that is one that I am probably going to avoid on HC. There is a recent thread of someone running a poll on the forum of which content most people prefer. I think they are releasing the results in the next week. I did not submit one as I don't have a strong opinion on the content types currently. I think they are mostly all fine. Last edited by Belegur85#5784 on Apr 6, 2025, 5:24:44 PM
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So now that we have PoE2, GGG needs to revert the nerfs to 'slow down' PoE1.
Never forget the great Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods. Bring back Fire Nova Mine! If you're someone who hates on Standard and it's players, you are part of the problem. |
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I'm trying out some unspecced ultimatum currently. I'm wondering, other than the ultimatum modifiers you select, does the difficulty increase as you go up the waves? Eg, Density or power of the mobs increase, other than the modifiers you are sellecting?
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