Grenadier explosives having way too bright effects.
Various effects are way too overexposed and bright.
For example doing a fire grenadier build makes its difficult to play without getting serious eye strain, especially with AOE and cooldown reduction nodes. I really enjoy these kind of builds with fast map clears but slower single target DPS, this problem makes it hard. Skills I've seen that do this. Flash grenade: Using this skill with the grenadier passive nodes makes the screen extremely bright once a second if used. Cluster grenade: Each initial explosive almost has the visual effect of the flash grenade skill, this makes it especially bad with scattershot. Explosive grenade: Turns the screen at a location super bright for a split second. Herald of ice: turns the entire screen white for half a second. Example video(lvl 86 without a lot of AOE/CD reduction nodes and no anoint): https://youtu.be/EVrOrt6VlJg?si=DEUNRDg176V6-o-m&t=148 Possible fixes: Flat brightness decrease on some skills. Skill effect slider. Removing the "Explosion blind allies" part of the flash grenade. Really like this kind of gameplay, i hope there's a fix other than me just switching away from it. Last bumped on Mar 2, 2025, 5:38:07 AM
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