To the people not understanding how bad this tower atlas change are!

Currently on the map atlas you need an area with at least 4-5+ towers covering some nice maps for it to be really worth spending resources juicing up.

To get to such an area are already quite a grind.


To now make the towers more like maps are a HUGE nerf to the map atlas, mainly for 3 reasons i will explain below.



1. 4-5+ towers that now are more like maps, means at least 4-5+ maps extra grind to get a nice end-game area setup. Slowing the atlas progression and rewards.

2. 4-5+ towers that now can get "things" on them, means the tablets that have a limited amount of "things" on them now will have their things diluted out and lost on towers. Nerfing the tablets and slowing the atlas progression.

3. Since "things" will be diluted out to towers, people need to wait longer putting tablets into towers until all towers are cleared, instead of gradually putting them in. Making the grind to a juiced up area worse.


Since i can only assume GGG have tried to buff the towers after seeing complaints, the conclussion = The devs are completely clueless, don´t understand their own game and have big time nerfed the atlas without even realizing it.......
Last edited by Edmund_GGG#4844 on Mar 1, 2025, 4:24:09 AM
Last bumped on Mar 1, 2025, 4:24:18 AM
Well, if you really cared about juicing efficiently, you wouldn't use tablets on towers after completion anyway. You would travel from tower to tower, clear them, and then, if you had enough overlap, use the tablets.

Using tablets while "traveling" isn't the move if you are a min/max juicer, so what's the problem now?

If you don't want "things" on a tower - don't juice them until you set up a cluster.

Furthermore, assuming how the system actually will play out in 0.2.0 is hard to tell. GGG could have changed the amount of nodes affected by tablets, they could implement Atlas Passive Tree Nodes that help adjusting for your atlas strat...
we literally don't know yet.
They need to provide goals.
Juicing maps can't be the goal.
Making it more efficient to wait until you clear a whole area before applying tablets is dumb.

There's just so much more they should be focusing on, like - how do we make endgame more fun, how do we make people feel like they're making progress, how do we not suck the fun out of playing.
"
Hendel#1528 wrote:
They need to provide goals.
Juicing maps can't be the goal.
Making it more efficient to wait until you clear a whole area before applying tablets is dumb.

There's just so much more they should be focusing on, like - how do we make endgame more fun, how do we make people feel like they're making progress, how do we not suck the fun out of playing.


This. I think that people wouldn't care about this change if there were decent loot and currency drops along the way. But things like this are obstructions to getting those drops because of the process of juicing an area. They need more build defining uniques in general, because right now you basically have everyone grinding for like a dozen enormously expensive items and that's basically it. And they need a little more currency to drop. Just to make it feel worthwhile.
"
Currently on the map atlas you need an area with at least 4-5+ towers covering some nice maps for it to be really worth spending resources juicing up.


I don't think this is an issue. Rather, I think the obsession with juicing is the real problem. Are you sure you're not just optimizing the fun out of the game? If you're not having fun with the maps without juicing, then maybe this just isn't a fun/right game for you.

"
Since i can only assume GGG have tried to buff the towers after seeing complaints, the conclussion = The devs are completely clueless, don´t understand their own game and have big time nerfed the atlas without even realizing it.


I don't think they're clueless. I really enjoy some of the tower maps, like Mesa and Bluff. I'm sure many others feel the same way, but don't go out of their way to say it. GGG's data is probably guiding them in this direction, and I trust them on it.
IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
"
ac429#4687 wrote:
"
Currently on the map atlas you need an area with at least 4-5+ towers covering some nice maps for it to be really worth spending resources juicing up.


I don't think this is an issue. Rather, I think the obsession with juicing is the real problem. Are you sure you're not just optimizing the fun out of the game? If you're not having fun with the maps without juicing, then maybe this just isn't a fun/right game for you.

"
Since i can only assume GGG have tried to buff the towers after seeing complaints, the conclussion = The devs are completely clueless, don´t understand their own game and have big time nerfed the atlas without even realizing it.


I don't think they're clueless. I really enjoy some of the tower maps, like Mesa and Bluff. I'm sure many others feel the same way, but don't go out of their way to say it. GGG's data is probably guiding them in this direction, and I trust them on it.


It´s a Arpg game. ACTIONrpg, since you have no clue what that means i will be nice enough to explain it to you. The entire point of an ACTIONrpg game are to focus on the combat and looting part of rpgs. Utilizing core end-game mechanics that give HUGE boost to loot and not wanting to spend 10x the time to farm for same amount of loot are obviously going to be mandatory for somewhat normal progression. You simply just can´t ignore core end-game mechanics like that unless you want to do a pointless grind 10x amount of the time for the same loot.

Obsession with juicing to utilize a core end-game mechanic in an ARPG game, let me make this clear what this stands for so you really understand, ACTIONrpg, the entire point of this genre are to focus on the combat and looting..... Seriously, did you even think before posting this comment???? I swear, people on these forums just post and argue for the sake of post and argue, no thought at all, no understanding at all about the topics they reply to......

Seriously. If i am completely clueless about car and car repairs, i do not join serious discussions about car repairs even though i casually drive a car to work. But braindead people don´t understand this simple concept.



Okey, this is it. This was the tip of the iceberg of extremely braindead and ignorant comments. This is my last post and comment on these forums. At this point i give up trying to have anything remotely close to a serious discussion. It´s just too many straight up clueless and braindead people spamming every and destroying every thread here.




Dear lord. It´s nothing to do with obsession with juicing or optimizing, if i was talking about optimizing i would be talking 7+ tower maps using minmax tablets, not the bare minimum to utilize a core end-game mechanics somewhat efficient enough to be worth it, it´s about utilizing core mechanics in the end-game. The towers are a core mechanic of the end-game that gives a HUGE boost to maps, if we gonna ignore them we might as well just stop playing the game and grind act 1 over and over, if you don´t like the gameplay of act1 enough and want to utilize more parts of the game, this is not a game for you.

Last edited by ScandiDiver#0604 on Mar 1, 2025, 12:57:06 AM
i realy dont get why ppls complain about towers. even that we all have equal game progress. main reason is that most players want loot to come whit out progression?
(just for fun, lets move all the aspects of game ,maps,towers, what the heck remove act 2,3. lets but ingame shop, max gears.)there, you got ur game what you like to play ? is that what peoples want ? ...^^ i wouldn't even download the game than.
i just bring up examples the numbers are not accurate and quite random to prove the point.

current loot sys
doing no towers loot/aka juice = 0-10% aka normal depends on bonuses
doing towers on road loot = +30%
doing tower clusters = +90%

new system

doing no towers loot/aka juice = 0-10% aka normal depends on bonuses
doing towers on road loot = +40%
doing tower clusters = +85%

in total time spent you get about same amount loot.and most of funny thing is that peoples think minmax juicing maps gets them most rewards in total time spent. is braindead themselfs. by the time i already have done 10 maps average and have more total loot than you minmaxing ur stupid cluster juice. go watch more youtube and waste ur time i bet many of you belive everything must be maxed to get total ammount loot. maxing the atlas isn't the main endgame goal. i don't care about even 30% less loot per map if takes my overall maping time down -10x.
[Removed by Support]
Last edited by Edmund_GGG#4844 on Mar 1, 2025, 4:26:07 AM
"
i realy dont get why ppls complain about towers. even that we all have equal game progress. main reason is that most players want loot to come whit out progression?
(just for fun, lets move all the aspects of game ,maps,towers, what the heck remove act 2,3. lets but ingame shop, max gears.)there, you got ur game what you like to play ? is that what peoples want ? ...^^ i wouldn't even download the game than.
i just bring up examples the numbers are not accurate and quite random to prove the point.

current loot sys
doing no towers loot/aka juice = 0-10% aka normal depends on bonuses
doing towers on road loot = +30%
doing tower clusters = +90%

new system

doing no towers loot/aka juice = 0-10% aka normal depends on bonuses
doing towers on road loot = +40%
doing tower clusters = +85%

in total time spent you get about same amount loot.and most of funny thing is that peoples think minmax juicing maps gets them most rewards in total time spent. is braindead themselfs. by the time i already have done 10 maps average and have more total loot than you minmaxing ur stupid cluster juice. go watch more youtube and waste ur time i bet many of you belive everything must be maxed to get total ammount loot. maxing the atlas isn't the main endgame goal. i don't care about even 30% less loot per map if takes my overall maping time down -10x.
[Removed by Support]


[Removed by Support]

You are NOT doing 10x, meaning 1.000% more maps for the small amount of time it takes to throw some tablets in or look around. These numbers you come up with are so far of reality that you are not only missing the goal, you miss the entire playing field. It´s gonna be closer to 1% then 1.000%.

And your "new system" stats are equally delusional and far off, showing you are again completely clueless.

And still, doing juiced up maps boosts your overall loot with such huge numbers that you could probably do 10x more maps not juiced and still get less loot. The effects tower boosted maps do are HUGE! There´s a reason virtually everyone knowledgable at the game do them when farming atlas!

And no, it does not need to be min maxed, the boosts are so great you can be far from min maxed and still be very much worth the time

[Removed by Support]
Last edited by Edmund_GGG#4844 on Mar 1, 2025, 4:25:39 AM
This thread has been closed, as it is generating many posts that breach the Code of Conduct. If you have any concerns about this, please feel free to contact us at support@grindinggear.com

Report Forum Post

Report Account:

Report Type

Additional Info