Two Ideas to Make the Tower More Interesting
-First idea- (I prefer this option)
I had some ideas to make towers more interesting from my point of view. The towers could be simpler, offering two options when clicking on the tower: One would be to place the tablet without needing to enter the tower, since sometimes they are in bad locations and we don’t want to waste time just running through the map. If you choose to enter, the tower could feature a boss fight (perhaps with reduced loot), where the main reward would be a multiplier for the tablet placed at the end. This multiplier could be x2 for normal towers or x4 if the tower is corrupted. To prevent the towers from becoming too trivial, the multiplier could scale with the level inserted. Alternatively, the towers could simply remove the need to place maps, having two floors—one for the boss fight and another where you place the tablet—scaling automatically with your level. This would also open the door for the creation of unique bosses for each type of tower in the future. ________________________________________________________________________________ -Second idea - Let’s explore another idea, since it’s a tower and some players might want to climb it. If climbing is an option, each floor could feature a mechanic tailored to the layout. Some mechanics might not work well in cramped spaces, which would just end up being frustrating. By completing these mechanics, players could earn a small buff to the tower’s multiplier—perhaps 0.5x for each mechanic completed on each floor. The tower could have 5 floors: 4 with mechanics and 1 for activating the tower. In the case of a corrupted tower, the multiplier could be 1x for each mechanic completed. That said, I would still keep the option to simply place the tablet without needing to enter the tower, as sometimes the towers are in a bad location. -------------------------------------------------------------------------------- Ultimately, the main purpose of the towers would be to enhance our tablets, providing buffs that improve performance in the surrounding maps and optimize farming. If the tower is in a bad location, the player could simply place the tablet, avoiding the need to complete the map and saving time, only having to run to the location to activate it. Last bumped on Feb 28, 2025, 8:47:59 AM
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Yeah, the last announcement doesn't seem to address the issue with "tower problem".
Your solutions are understandable but maybe to simple for GGG, so if i can use your post to suggest an other idea. Like, towers made of an arena with just a boss fight and if you beat the boss the tower is activated. This solution solve the problem of boss lacking in endgame and enable the tower to be activated very fast. Also it is an opportunity to diversify the content in endgame mapping, maps with mobs, content and boss fights and tower with an arena with just a boss fight. GGG wants to make towers like normal map but we just want to do them as fast as possible and adding more requirements to finish the tower map will increase this time and the content will be more redundant, less diversify in regards of normal maps. So please GGG revert this decision. Consider making towers like simple arenas with one or several floors with a boss fight at the end. You choose if in case of failure of the tower map, we can be redo it or not. Also, thanks to GGG for this EA, the game is great, obviously still a lot to do, but i trust them to do the good choices. o7 |
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Put a move speed shrine at the start of EVERY tower. That would make me happy.
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