Suggestions for improving Phrecia regarding idols&kingsmarch

Disclaimer: This is an opinion from someone who can play ~3 hours a day. You're allowed to treat it as such.
Reduce Gold cost of everything except for trade market fees (or increase dropped gold) by a factor of 2-4. It doesn't really matter if people will have more than enough gold and the drops still feel horrible for a lot of strategies. I want to do heist and recombine my Idols which is so far away even with me ignoring every other kingsmarch upgrade and cost.
Let Faustus sell Idols without the 100k gold upgrade.
Let those Idols from Faustus be 1 stat magics, so that they can be recombined easier.
Tag the Mods from the Idols with the corresponing league mechanic. Example "%blueprints to be fully revealed" will currently not show up when searching for "Heist".
Thanks for listening and thanks for putting this event together in the first place.
Last bumped on Mar 2, 2025, 10:04:15 AM
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and the status from map device need to be more clear or a have some kind of search so we can find things easier
sometimes it`s really hard to lower one`s expectations.

but removing the achievements for others who are able to put more energy and time into the game isn`t the solution, imho.

idols and stuff are so valuable cause good ones are rare. and if you`re short on time getting them, you have to rely on luck or trade them from others. that`s how games work.

some games restrict overal game time for players to even the grounds, that`s a shitty strategy though but has the same outcome as you want: same achievements as better players.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Mar 2, 2025, 1:45:48 AM
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vio#1992 wrote:
sometimes it`s really hard to lower one`s expectations.

but removing the achievements for others who are able to put more energy and time into the game isn`t the solution, imho.

idols and stuff are so valuable cause good ones are rare. and if you`re short on time getting them, you have to rely on luck or trade them from others. that`s how games work.

some games restrict overal game time for players to even the grounds, that`s a shitty strategy though but has the same outcome as you want: same achievements as better players.


How to kill a game in one quick and easy post. If the 90+% of the players that don't play 18 hours a day leave due to having no realistic reachable goal, then you don't have a player base. Then you don't turn a profit, then you don't have game devs.

Affliction #1 league for retention on a percentage basis not only 30 days out but 60+. Why? Due to agency and a higher reward curve for the core of the game. Killing monsters in maps.

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