The REAL Fix for Towers in 0.2.0 - Invert Them

It's clear that GGG wants to make towers more engaging, so they should flip how towers work:

When you reach a tower, you put the precursor tablet in FIRST

That tower becomes an "uber" version of the mechanic on the tablet

- E.g. If you put in a breach tablet, you get a HUGE breach like the Twisted Domain one

If you clear it, the mechanic (e.g. breach) will appear on ALL MAPS within the tower's range

- Tablets can have their quality increased to further extend their range

- Tablets can be upgraded to rare, can have up to 6 mods, and can be corrupted

Your atlas tree mechanic +difficulty nodes now also affect maps (e.g. +1 twisted domain difficulty)

- Higher difficulty makes the whole mechanic harder but also grant greater rewards

- Higher difficulty increases the chance of a mechanic boss spawning in maps (e.g. Omniphobia, Fear Manifest for Delirium) who can drop pinnacle boss loot (at a much lower rate)

If you're going to make us do towers, let us REALLY engage with the map mechanics they enable.
Last bumped on Feb 26, 2025, 3:06:59 PM
Clicked on this expecting to see a post asking for them to be underground and called pits instead of towers. :(
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Clicked on this expecting to see a post asking for them to be underground and called pits instead of towers. :(


I genuinely thought this was going to be satire and OP was going to suggest that towers remove mechanics and lower drop rates. Clearing towers then becomes very engaging (mandatory) as it would simply make the Atlas nodes normal again.
Last edited by _rt_#4636 on Feb 26, 2025, 10:22:47 AM
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I genuinely thought this was going to be satire and OP was going to suggest that towers remove mechanics and lower drop rates.


Thanks, I hate it :)
good idea
Not sure this solves the problem of spending a ton of time clearing garbage maps. It's different than what we have now, so it would be interesting temporarily, but in the long run I don't think it's as good a solution as simply removing towers and also letting us pick what maps we want to run.

Then they can take the data of what maps players are *not* running and fix those maps to stop sucking. It'd be a lot a work, because it is like 85-90% of maps, but the game needs a lot of work in a lot of places so why not do it right?
+1 highly second this idea!
Obviously needs tuning but we'll let the experts work :)

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