Trial of Sekhames should NOT preclude progression

WORST developer decison I have ever seen... seriously.

It annoys me that the devs locked progression behind this TERRIBLE idea with an early access game that is already glitchy as HECK! Ruins the game and annoyed me so much I uninstalled it and I'm fighting with Steam for a refund well beyond the play time, but it's ok... I'm sure $30 beats arbitration or having to send an attorney to mess with some annoyed gamer.

Game destroying concept team, really disappointed. Tack on these short comings...

- Pay wall for selling
- Pay incentive for stacked storage
- Major bricking and glitches for key abilities (zombies dont work, summons are trash, major abilites either dont work or vanish, etc......)
- Terrible contoller function (hope console players never have to suffer)
- Poor tools tips and half the information isn't included on abilities
- Bugged stat read-outs (one screen shows one value, the next another???)
- No testing dummy to SEE if these stats are correct

I could go one, but you get the point
Last bumped on Feb 25, 2025, 3:02:50 AM
It doesn't preclude progression, it's one of progression options. The more options the better, no?
"
Viseus#7544 wrote:
WORST developer decison I have ever seen... seriously.

It annoys me that the devs locked progression behind this TERRIBLE idea with an early access game that is already glitchy as HECK! Ruins the game and annoyed me so much I uninstalled it and I'm fighting with Steam for a refund well beyond the play time, but it's ok... I'm sure $30 beats arbitration or having to send an attorney to mess with some annoyed gamer.

Game destroying concept team, really disappointed. Tack on these short comings...

- Pay wall for selling


Pay wall is a bit of a stretch, but $30 for EA and you've got enough points for plenty of tabs. If you were to wait for F2P, you could start selling with like $3 in the game.

"
Viseus#7544 wrote:

- Pay incentive for stacked storage


F2P game has incentives to spend money, go figure. Not required though.

"
Viseus#7544 wrote:

- Major bricking and glitches for key abilities (zombies dont work, summons are trash, major abilites either dont work or vanish, etc......)


I see your other post about zombies "suddenly stopped working". Anything that might have changed? Gear? Support gems? You provided no information there either. It could be a bug, but I haven't heard a single other case of zombies just standing there doing nothing (not including the getting stuck in doors stuff)

"
Viseus#7544 wrote:

- Terrible contoller function (hope console players never have to suffer)


I mean, controllers are pretty bad at every part of an ARPG except fighting...

"
Viseus#7544 wrote:

- Poor tools tips and half the information isn't included on abilities


Really? I found them to be sufficient...what's missing?

"
Viseus#7544 wrote:

- Bugged stat read-outs (one screen shows one value, the next another???)


Path of Building or focus on one readout. Use your skill page as a guide for DPS.

"
Viseus#7544 wrote:

- No testing dummy to SEE if these stats are correct


Testing dummies wouldn't help alone, you'd need full DPS readouts, which comes close to MMO dps reporting, which would cause a million types of player BS. Imagine wanting to do a group thing and having to do perfectly DPS maxed combos of skills on a training dummy in their hideout for 5 minutes to see if you pass the sustained DPS check. 1.94 mill? Sorry, we need 2 mill.

PoE doesn't need DPS parsing, not for everyone to see.

Last edited by Redthorne82#3177 on Feb 25, 2025, 3:04:03 AM

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