Trial of the Sekhemas - Honour in Coop.

Quick point of feedback regarding the Honour Mechanic, specifically regarding damage sharing in COOP.

The current mechanic heavily favors certain type of defenses, making coop between Armor / Evasion users and Energy Shield users extremely frustrating.

Here is the scenario I am encountering:
Spoiler

I have high Energy Shield, Low Armor & Evasion, as a Sorceress.
I have around 8000 Honour.

My friend has High Armor & Evasion, Low Energy Shield, as a Mercenary.
He has around 2300 Honour.

If I take a hit, and lose 700 honour, I just lost 8.75 of my honour.
This is fully mirrored to my friend, he loses 700 honour which is 30% of his honour.

If he takes a hit, he is likely to lose 200 honour, he lost 8.6% of his honour.
This is fully mirrored on me, I lose 200 honour, I just lost 2% of my honour.


Essentially, honour lost is mirrored on all player as a flat number not taking into consideration defenses. This means a few mistakes on my part will eliminate my friend while I have still most of my honour. Meanwhile I lose almost no honour from his mistakes.

This does not feel balanced or well thought out, if honour loss is to be mirrored it should either be mirror as a %, or be increased reduce with a calculation taking into account defenses.

I hope that the future this mechanic will be adjusted to fairly share the honour burden across allies in a way that does not favor Energy Shield and disfavor Armor and Evasion.
Last bumped on Feb 23, 2025, 4:36:55 AM
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skydeli#5327 wrote:

I hope that the future this mechanic will be adjusted to fairly share the honour burden across allies in a way that does not favor Energy Shield and disfavor Armor and Evasion.

You're completely right, but I hope this stupid mechanic will be removed altogether because it's total crap.

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