The worst part of mapping

I am completely fine with almost every single part of the mapping experience, sans two issues, and these two issues have made the endgame a slog. I still do it, but I do not have fun because of these two issues.

First:

GGG, Please for the love of god add RANDOM ENCOUNTERS!!! into the maps. It is stupid, beyond stupid, it is miserable even, that I can not load into a map have a chance for a surprise ritual or breach or boss! It makes running maps a chore, because i know if my towers are locked or the node just couldnt be hit by em, then my entire map run for that area is wasted. Because it is a waste to not run some form of endgame content inside the map. And no GGG, Shrines, Strongboxes, and Essences dont count.

Now, not ever map needs an encounter, but mapping in empty map nodes is literally NEVER worth my time. It is unfun, it is boring, and the lack of encounters is killing my enjoyment of the endgame beyond measure. I wouldnt even mind if you made it cost passive points in the map tree to make this happen. Even with a punishment, as in All maps can have random encounters but by taking this node you can no longer see which maps have which guaranteed encounters..

Second:

GGG, Please add quickplay (you need the first feature to make this worth anyones time though). Just ya know, let me throw any map into the realmgate and it just opens it on any random node ive got access to on the atlas. Any of them. I dont care which. That would be fun, the expectations, the randomness. It'd be so fresh.

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Now this has nothing to do with my actual problems mapping, just a matter of convenience, but youve added the map stash tab.... Might as well have that open up automatically when clicking on maps, instead of inventory, so i dont need to keep holding maps.
Last bumped on Feb 22, 2025, 12:58:38 PM

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