Tower-hopping for juicing maps is tedious.
I guess I am not the only one who finds POE2's new method to juice maps rather headache inducing.
In POE1, once you pass a certain threshold in the endgame you can juice whichever map you want to farm to your heart's content. After you are able to assign your favourite maps, the endgame basically becomes juicing those maps, rerolling them till they fit your build, and then running them. The whole process takes like 10 seconds - 10 SECONDS - and you have a map you can run and enjoy. However in POE2, you have to reach an area with adequate number of towers, visit each of them, avoid good maps and eliminate bad maps on the way, juice the towers AND THEN start running them. After about maybe 10-12 maps, you run out favorable maps to run, and have to restart the process all over in an infinitely expanding, hard to navigate world map. Jesus Christ, who came up with this idea? Even thinking about having to repeat this boring process over and over again gives me anxiety. POE1 endgame: 10 secs to juice up your favourite map and run it indefinately. POE2 endgame: Spend half an hour to prepare your maps runnig towers - which will most likely include running some abysmal ones, and after maybe 10 good maps, begin the whole ordeal again. Yuck! Edit: Well, 0.2.0 reveal proves that the towers are here to stay, only even in a worse state. Sucks to be me, I guess. Last edited by Blew2#3319 on Feb 27, 2025, 4:06:57 PM Last bumped on Feb 22, 2025, 10:28:16 AM
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I haven't played a map in over 1 month. I only do simulacrum, and other Pinnacle bosses because I agree with you, having to juice maps with towers is simply not fun.
To me map are very very boring and tedious and as soon I was able to farm Simulacrums, I never touched them again and gave away over 500 maps to new players. |
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I agree it's not really a fun or rewarding mechanic.
Perhaps they could keep *some* amount of juicing via towers, but only specific attributes, and leave the rest to waystones. |
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