GGG, your maps are NOT fun. Why can't you understand this simple concept?

Checkpoints are a band-aid on a gushing chest wound. You are addressing a symptom and not the root cause. And all the stuff in your maps that is hard to see and our characters get stuck on ARE NOT FUN. I know why you put them in there, but there are other ways to slow down progression without constantly bumping into obstacles I can't see.

We can get the same loot, the same experience, and take the exact same time moving FAST vs. constantly bumping into crap but the experience is 100x better going FAST rather than going SLOW. This is so easy to fix yet maps remain TERRIBLE. I won't even get started on how much not-fun it is to run a zillion poorly designed low-yield maps to set up your atlas for that one money shot map/waystone/tower combination...
Last bumped on Feb 20, 2025, 9:04:28 AM
GGG, someone, give guys like this a small blank map with lots of enemies so that they can play PoE2 like a slot machine.
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adam_law#9913 wrote:
GGG, someone, give guys like this a small blank map with lots of enemies so that they can play PoE2 like a slot machine.


Well, since there's no crafting I'm already playing a slot machine.
As someone with over a Million kills at this point, on SSF alone, ill say.

85% of the maps suck. Theyre too cluttered, too many things to get caught on, too windy, too much back tracking. Most checkpoints are useless. Theyre way to big in scale for how slow you move, and most arnt league mechanic friendly(Try doing breach and ritual in crypt, forge, mire, channel, all rubbish.)
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msdunkel#0836 wrote:
We can get the same loot, the same experience, and take the exact same time moving FAST vs. constantly bumping into crap but the experience is 100x better going FAST rather than going SLOW.
No.

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