Divination Cards in PoE 2?
In Path of Exile 1, many builds rely on specific uniques, and divination cards provide a more predictable way to farm them. The issue is that they became an endgame mechanic, and I think the best solution would be to make them accessible throughout the journey, not just during the endgame, as players progress through the campaign.
Cards or fragments that ensure specific types of drops. A more active and progressive mechanic throughout the entire campaign, not just in the endgame, to farm specific uniques. This could be tailored to different playstyles, allowing players to customize their approach. A completely new system that takes over the role of divination cards. The ability to combine different fragments to obtain a specific item, keeping a certain element of randomness, but with more control over the process. A system that helps acquire certain items without allowing the economy to create a barrier for players, offering viable alternatives for all types of players, both casual and dedicated. What do you think? Do you prefer the current divination card system in PoE 1, or would you like to see it removed entirely? Or perhaps something completely new?" Last bumped on Feb 18, 2025, 12:42:12 PM
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Personally I thought scarabs in poe1 was one of if not the best change to mapping, would be nice to see it in poe2.
As of div cards they’re ok in Poe but all the big ticket items (I.e.not junk or trivial) probably wouldn’t have much impact on poe2, most of them aren’t in the game or have been devalued significantly (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division) Last edited by Timbo Zero#8289 on Feb 18, 2025, 12:42:49 PM
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