Controller Issue with Detonate Dead Build for Witch

Hi everyone,

I want to share some feedback regarding the usability of the Detonate Dead build for the Witch class when playing with a controller, particularly when using Sacrifice Detonate Dead.

Current Issue:

When encountering the first group of enemies, the Detonate Dead skill works fine as there are no corpses yet, and it targets my minions initially.
However, once I move to a second or subsequent group of enemies, my character often turns back to detonate corpses from the first group rather than targeting new enemies.
Despite trying various methods like adjusting the right joystick or setting the skill to aim with a blue circle (when holding down the skill), the system seems to prioritize the nearest corpse over new enemies or my minions, even when Sacrifice is active. This makes the build inefficient with a controller, to the point where it seems only viable with mouse and keyboard.

Suggested Improvement:

I propose changing the targeting priority to: skill use > nearest enemies > nearest corpse > nearest minions. This approach is similar to how corpse detonation mechanics work in games like Diablo 4 and Diablo II Resurrected, where I've had no issues playing with a controller.

Current Enjoyment:

Despite this issue, I'm thoroughly enjoying Path of Exile 2 and have managed to navigate to the endgame with a controller without other major problems. I believe fixing this could enhance the gameplay experience for controller users.

Thank you for considering this feedback. I'm hopeful for a resolution to this minor but impactful issue.

Best regards,
Matthew
Last bumped on Feb 18, 2025, 7:03:16 AM
I can't speak about controller issues, but even with "Mouse and Keyboard" the targeting does not work well.

Sometimes the cast goes through with Minions and Corpses around but nothing happens, sometimes the targeting is not even close to where the cursor was and it is often hard - even with an incredible aim - to select the right thing to detonate.

Furthermore, there is a huge "line of sight" problem. Where you are unable to even detonate stuff next to your feet. A small radius of "true vision" would help, so if it is next to me I can detonate it without something "blocking" the vision while actually having a line of sight. This "bug" happens A LOT in ritual and that makes it giga rippy.

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