Game Feedback and Improvement Suggestions
Dear GGG
Sorry if some things were already mentioned, but I did not have time to read the whole forum. Here are my feedbacks so far for gameplay improvements and quality of life features by improvement: Pick up items - Minor: mass collecting currencies on the floor in range - Mediocre: have a pet or follower collecting currencies for you - Massive: have a pet or follower collecting currencies for you with its own currency bag (not Blocking your inventory space) and put it in stash when in town with a short note how much of each - Massive: Currency "bag" in your inventory which stores all currency picked up, rightclick when stash tab is open to add it there Mapping - Minor: increase zoom out range - Minor: improve loading times / Display or Maps (eg not hidden in the mountain) - Mediocre: add filters / search mechanics e.g. to show specific map types or modifier - Mediocre: Cleared Towers opens a pop-up where it lets you choose from all your available tablets in your stash (minimal search / filtering Options) - Mediocre: add a Mini Map for the World Map to see where you are for better orientation Stash - Minor: add the Option to disable waypoint currency in the Delirium stash tab to prevent them from beeing added there once deliriuos - Minor: add Breach Stash Tab (Splinters, Stones, Catalysts) - Minor: add Tablet Stash Tab - Minor: add Expedition Stash Tab (Logbooks, Expedition Artifacts & Coinage) - Massive: add combined end game stash tabs including like Bossing - Breach Splinters & Stones - Simulacrum Splinters & Stones - King of the Mist Ritual Fragments - Pinnacle Fragments - Ultimatum Fragments Crafting (if not made a combned (quad) stash tab for Crafting addings these additonally to currencies) - Catalysts - Essences - Omens - Soulcores - Runes - distilled emotions Others minor improvements - Always show item Level in brackets next to item name, e.g. Gloves (81) - Make Gold more valuable - Make orb of annulment more valuable - e.g. when used, lowers the item rarity based on stats available so when used on a magic item with one modifier it becomes a non magic (white) item with no modifier. useful for enhancing the Chance to get items where you can use a Chance Orb while also reducing the fact that a magic or rare item with have no modifier :) - make Expedition Artifacts more valuable (or increase the drops massively) - improve most of the uniques massively (or remove a lot) - improve / enhance Character Details (e.g. Diablo 2 where you can expand the Details seeing every stat / modifier available) - improve rare mob modifier e.g. proximal tangibility - is this really working correctly? - Combat Logs!!! want to know the reasons when I die. Sometimes I just get oneshotted with lvl 96, full resi, 10k Energy shield, 7k Mana... sometimes I die even when I see that there is x mana left on my death screen. WTF - improve items, uniques that buffs them or the mechanic behind it, a lot are just crap (one hand melee wepons) and no one wants or need them... - Crafting: Chance to roll unwanted stats is too high. Feeling that 50% of rerolled or added modifiers results in Accuracy Rating... Hope this helps to give some inspiration to improve the game <3 Best regards Oligarch PS: These are just my opinions and some may be wrong because I am just a "casual" player (0h POE1, 400h in POE2) and not a highly educated or experienced POE gamer. I love the game so far and am happy that I have swtiched to GGG after Blizzard has just trashed all hope for new good games due to their greed and not paying attention to what players want (in particular Diablo 4) Last bumped on Feb 18, 2025, 7:00:06 AM
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