Melee "primer" skills are done in a backwards order, making them feel clunky and sometimes useless.
All of the melee skills that "prime" like the monk bare fist abilities and skills like boneshatter are essentially playing backwards and don't feel as good as they could. I think these skills probably worked better with slower methodical combat in mind, however POE2 just still isnt that.
Boneshatter, becomes useless nearly if you do too much damage, you will either auto heavy stun missing the "primed window" or if you attack too fast god forbid you hit one more time and thus miss the window too. Going back to grind lower level mobs? Skill is absolutely un-usable as you will never stun a mob without killing it. Essentially, you cant do too much damage and you cant attack too fast..... What are we doing here? Why would a core skill like this have such a small window of usability? An easy fix should should be the shockwave happens even IF the mob is heavy stunned, or if the skill itself heavy stuns an enemy. The monk palm abilities really feel that they are being played backwards leading to friction IMO that doesn't fit the class. Right now trying to last hit stuff for a power charge or else, is a frustrating and friction filled experience. It also makes you purposely stop attacking to then try last hitting some random mob, before any aoe or other effects kill it before you can palm it. This becomes worse so the more damage you do. When you are in between trying not to kill stuff just so you can hit your palm and kill the mob. The Palm dash doesn't even guarantee you'll through enemies to make it to your marked enemy. Creating a dangerous and akward placement as your character is now in danger blocked by enemies and still doesn't have the charge, only to watch the marked enemy die to a dot, aoe, etc. It doesn't let you "let loose" and just attack, it is this arduous song and dance that disrupts the normal flow of the class. Actions/Ability loop would be something like, palm ability dashes to target, marks target, target dies (within 4 seconds), gain charge I really think if you had people test it either way, the way it is currently set is the more PIA way and doesn't allow the class and combat to feel anywhere as smooth Honestly, I hate to say but D3 had a WAY better of "primer skills" it was intuitive and made sense and allowed the player to try doing as much damage as possible, not this song and dance of not too much damage and definitely not another attack or I miss my window and now the skill is frustration instead of satisifaction. You know it takes to farm? It takes BRASS BALLS to farm items and currency. Go and do likewise gents. Currency is out there. You pick it up, it's yours. You don't, I got no sympathy for you. A.B.F. --- Always Be Farming Last edited by jadenharrow#0988 on Feb 18, 2025, 12:09:21 AM Last bumped on Feb 18, 2025, 12:06:43 AM
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