Corrupted (Beyond) monsters are too aggressive, ignoring absolutely everything but the player

As a summoner sooner or later you'll notice this.

In constrained areas like corridors or doorways, the corrupted monsters often get body-blocked by minions or each other, and do nothing but sit there. They are razor-focused on the player.

I get the concept for assassin-type creatures*, but why were Corrupted mobs programmed with the assassin behavior? They are coming from another dimension, you'd think they would attack the first thing they see, to the exclusion of everything. I.e. the opposite of current behavior.



*(Though I find it extremely annoying and don't think it makes for a good or fun game. It simply reduces build diversity.)
Phrecia: 92 Scavenger
P2: 85 Infern; 77 Warbr; 75 Demon
PoE character archive: view-thread/963707
SC: 95 97 96 100 95 96 97 98 95 97
HC: 96 (dead)
Last bumped on Feb 18, 2025, 4:51:45 AM
Also the corruption boss (K'tash, the Hate Shepherd) is a fucking miser. I had it at least 4 times and he never dropped anything useful or valuable.

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