(Perhaps?) A specific issue with the Tempest Flurry skill getting stuck on almost every object.

I'm going to keep this feedback short because I think it might be a specific issue. If it's not, then I hope the dev's are already on it for a QoL change.

I'm playing an Invoker Monk with Tempest Flurry. Since I'm stacking attributes and mainly focus on attack speed, I can comfortably move my character by simply holding the key for Tempest Flurry which makes me a lot faster than usual methods of moving.

The issue is that either Tempest Flurry or skills like this in general get stuck on almost every single map object and every nook. It feels like you get stuck on pixels. To correct this (if you want to keep holding Flurry key) you need to make a large mouse movement to move in almost the opposite direction to get 'unstuck' so you can continue on. I'm also using Charged Staff but I doubt that makes a difference because I get stuck on almost everything with Flurry no matter what I do (if I'm holding the key).

I don't feel like this is supposed to be this clunky. I feel like you should be able to just 'glide off' of things and not get stuck on every single corner. With this much attack speed it is also very annoying to let go of the Flurry button just to re-arrange the direction in which you want to continue on.

I hope that this skill will get made more smooth and less clunky in the future because I really like being able to just hold the button and move around a map like that not getting stuck on almost every single nook in the terrain even on the outermost pixel edge of it.

Cheers!
Last bumped on Feb 16, 2025, 9:45:55 PM

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