Unknown Reasons of Deaths and Non existence Crafting System

I’ve already reached 400hrs in this game and what I can say for sure is the game has a lot of potential if the developers can address some issues:
I’ve died in the end-game so many times without knowing the reason that cause my death, It should have a recap of the damage you had or would actually kill you, There is a lot of things happening in your screen all at once! And you find yourself scratching your head over what killed you! Also having immunity in chaos stomachs and clearly sometimes that doesn’t work.
There should be also a clear crafting system without relying so much on RNG.
Don’t get me wrong I really like this game but I don’t think is for casual gamers and at this point for sure I can say that this game is only for extra hard-core gamers of this genre.
In console, I needed to reinstall the game three times because after I leave a map and I returned to it the map is black and there is no fix for that issue at the moment and to do this process all the time is this time consuming,
I understand that this is still a BETA stage, but after almost 2 months in this game it feels discouraging to play.
Last bumped on Feb 16, 2025, 3:25:22 PM
All of this is intentional. It was this way in POE1 and they aren't going to change it. Sucks, but it is true, this is not an issue with EA, but an issue with "the vision."
I take my mobile crafting bench with me to maps.

It consists of stacks of blue and gold orbs.

In a way it is kind of nice because I don't need to go back to my hideout.

And honestly regal, chaos, exhalt, has made better crafting than any bench would have.

Put another way, the Poe1 crafting system was too complicated and unintuitive.

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