Introduce map "revival" currencies
So ive seen the video where GGG thinks the current endgame map should be the optional, meaning dying on a map you should
- Losing xp - lose map events - lose keystone But this is technically semihardcore for players. Seeing a special map, or a boss mechanic for the first time, or simply dying because your escape skill had too long animation / you got suddenly bodyblocked by a larva is a ragequit moment. But how about introducing an item that can "revive" at least the map special events? For those who think the game is good now its a worthless item. For casual scrubs like us we still lost xp, and the keystone. (yeah... if you don't speedrun maps with glassnuke builds, maintaining keystones can be a challenge too) However loots should be in a "temporary lootbox" until map is cleared. Since I can imagine people would deliberately die to farm something. Last bumped on Feb 15, 2025, 6:10:06 AM
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I just think successfully completing maps and/or bosses with a certain monster level should give the player non-tradable "resurrect credits" for other maps with the same level.
That way, dying mainly affects those who get killed regularly and not those who get killed occasionally. |
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