Introduce map "revival" currencies

So ive seen the video where GGG thinks the current endgame map should be the optional, meaning dying on a map you should
- Losing xp
- lose map events
- lose keystone

But this is technically semihardcore for players. Seeing a special map, or a boss mechanic for the first time, or simply dying because your escape skill had too long animation / you got suddenly bodyblocked by a larva is a ragequit moment.

But how about introducing an item that can "revive" at least the map special events?
For those who think the game is good now its a worthless item.

For casual scrubs like us we still lost xp, and the keystone. (yeah... if you don't speedrun maps with glassnuke builds, maintaining keystones can be a challenge too)

However loots should be in a "temporary lootbox" until map is cleared. Since I can imagine people would deliberately die to farm something.
Last bumped on Feb 15, 2025, 6:10:06 AM
I just think successfully completing maps and/or bosses with a certain monster level should give the player non-tradable "resurrect credits" for other maps with the same level.

That way, dying mainly affects those who get killed regularly and not those who get killed occasionally.

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