Player-to-Player Trade
Player-to-Player Trade
Currently, Path of Exile 2 offers a feature for trading resources between players with variable rates. Personally, I really enjoy this feature. It allows speculation on the prices of different resources and the potential for profits. This can be accessed through an interface by interacting with the NPC Alva in the hideout, for example. At the same time, players are given the option to sell their items, notably through premium stash tabs, where the player places their item, sets the price, and makes it visible on the Path of Exile 2 online marketplace. This system was also used in the first game. Why not combine these two solutions into a single interface? The public market allows players to buy and sell items through a dedicated interface in a city or hideout with an NPC. The public market interface consists of several elements: o Filtering and Search: The market interface allows players to filter items by category (equipment, consumables, resources, etc.). You can also search using keywords or the name of the item, which is very useful for quickly finding what you are looking for. o Price Sorting: You can sort items by price, which allows you to compare the different offers available. This is especially useful to determine whether an item is offered at a reasonable price. o Item Display: Items are displayed as small icons with essential information (item name, price, quantity, etc.). When you hover over an item, additional information (such as detailed stats) is displayed. o Selling Items: You can add items for sale by clicking on a dedicated button, then choosing the price at which you wish to sell the item. A field is provided to set the quantity of items you want to sell (in the case of resources or items sold in quantities). o Taxes: When listing an item for sale, taxes may apply (depending on the selling price), which are displayed directly in the interface before confirming the sale. Key Points of the Public Market Interface: o Accessibility: It is simple and accessible, allowing players to quickly navigate between different categories of items and resources. o Clarity: Information display is well-organized, with clear icons and precise information about the items. o Usability: Adding items for sale is very easy, and the process of searching for items is intuitive, with efficient search filters. Suggestions and Improvements: o Customizable Alerts: Allow players to set alerts when specific items (such as unique or rare items) are listed for sale at a price they are interested in. This could be configured via a notification tab in the public market. o Price Drop Alerts: For example, a player could be notified if an item they have favorited has dropped in price below a certain threshold. o Item and Price Refresh: Offer an option to automatically refresh the list of items for sale every X minutes (without requiring an active connection), to reflect new additions and price changes. o Dynamic Lists: Add a filter that allows sorting items not only by price but also by their listing time (to prioritize recently added items). o Complete Sales History: Add a feature that allows players to view a full history of all past sales, including sold items, their prices, and sale dates. This would allow players to better track market trends and analyze price fluctuations. o Market Statistics: A market trend dashboard could be useful, such as: Which items are selling the most? What is the average price of a specific item? Price trends over a given period. o Advanced Search System: Integrate more advanced search options, such as filtering items based on affix rarity, gem color, or specific effects (e.g., "Fire damage on attacks" or "Critical chance"). o Transparent Taxes: Displaying taxes before confirming the sale is crucial for transparency in the trade system. This prevents unpleasant surprises and enhances the economic transparency of the game. o Taxes Based on Collected Resources: The tax could also be adjusted based on the rarity of the resources used to create the item. For example, an item made with rare resources could have a lower tax, encouraging the sale of these rare items. Selling While Offline: Being able to sell items while offline would be a feature that would be particularly appreciated. Currently, if you want to buy an item, you can do so through the website. However, there are many listings by players who have been inactive for several days or weeks, making them inaccessible. As for players online, you have to wait for them to respond (if they do), meet up with them, and then trade. This is not practical. The Sales Market solves this issue by offering the opportunity for online players to buy items that inactive players (for a long time) or those simply offline have listed directly from the interface. o Active Sales Tracking: The player receives a message in the chat while playing to notify them of an item sale. The item name, quantity, and sale price would be displayed. o Sales History Upon Logging In: When logging in, the player would receive a message in the chat containing the sales history during their absence. o Availability of Earnings: The earnings would be sent to the stash or premium resources tab for easy automatic storage. Last bumped on Feb 14, 2025, 5:11:04 PM
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