Removing the Atlas tree is removing PoE's BEST endgame feature.

Being able to customize your endgame through a linear progression and tailor your gameplay to what you like is literally PoE's best feature, hands down.

What is even the thought process behind removing it right after adding the long waited for additional trees?

What are you even testing here? We know how this system works, since we've had watch stones before.

Guess what, next league I won't be able to farm my big kaboom expeditions because the ******* idol will cost dozens of divines.

This is the worst decision I've witnessed in PoE's development, and really puts my faith in the company to the test.
Last bumped on Feb 10, 2025, 2:47:36 PM

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