QoL Features from Chinese PoE That Should Be Added to the International Version

They should incorporate additional quality-of-life features from the Chinese version of Path of Exile into the international version, such as:

1. (Auction House/Trade Market) – A more streamlined, in-game trade system that reduces reliance on third-party websites.

2. Revive Coins – Allowing players to revive in place instead of having to restart maps, reducing frustration in tough encounters.

3. More Stash Space by Default – The China version provides more stash tabs without needing as many microtransactions.

4. Pet Auto-Item Pickup – Pets can automatically collect currency and basic items, reducing the need for manual looting.

5. Auto-Sort Stash Button – A single-click stash organization feature to quickly sort and arrange items.

6. VIP System – A battle pass-like system that provides QoL benefits without disrupting game balance.

7. Better Currency Stack Sizes – Increased stacking for currency items like Chaos Orbs, Exalted Orbs, etc., to free up inventory space.

8. Death Log (Death Recap System) – Provides a detailed breakdown of how you died, showing the final hits received, debuffs, mitigation details, and a timeline of incoming damage before death.

9. Auto-Identify Feature – Automatically identifies items when picked up, saving scrolls and time.

10. Improved UI & Minimap Enhancements – A cleaner, more detailed UI with better quest tracking and improved minimap clarity.

11. Daily Login Rewards – Small bonuses for logging in each day, such as currency shards or crafting materials.

12. Auto-Flask System – Automatically uses flasks based on conditions like health or mana thresholds, streamlining flask management during combat.


Comparison of Quality-of-Life Features: Chinese PoE vs. International PoE:

https://dd.reddit.com/r/pathofexile/comments/ggv0d3/summarize_the_known_tencent_differences/

"Multi-flask hotkey in official Chinese POE:

Hi guys, I checked out the chinese POE site today and noticed a post about multi-flask hotkey available in TGP(Tencent gaming platform?), it's an official program developed by the POE publisher Tencent.

From the thread it seems that you can toggle on/off for the flask you want to multi, and using tilde (~) to activate it.

How do you guys or GGG(if you guys are reading) think about this?

Here's a direct link to the picture I was talking about:



The link is here if you want to check it out:

https://poe.game.qq.com/forum/view-thread/7726/page/1#p35628

Sourced from: https://www.reddit.com/r/pathofexile/comments/5ux1x9/multiflask_hotkey_in_official_chinese_poe/ "
Last edited by Sirius_Man#0785 on Feb 8, 2025, 6:52:54 PM
Last bumped on Feb 12, 2025, 5:18:26 PM
I just want to buy my level 100s and few dozen stacks of divs in HCSSF mode with my credit card. And how come there arent more fireworks? Why not GGG?
Eat your vegetables.
That's just P2W instead of QoL.
"
That's just P2W instead of QoL.


Please explain how the QoL list is P2W?

Factually, It's really not though, It's QoL updates. I really cannot understand the lack of critical thinking and common core logic western gamers have.

If Tencent decided GGG had to add these features in they would be added in the next patch, no questions asked.
"
I just want to buy my level 100s and few dozen stacks of divs in HCSSF mode with my credit card. And how come there arent more fireworks? Why not GGG?


Okay, so explain how the QoL list is P2W?

elaborate instead of being sarcastic, that would help alot more because at this point, I'd have to assume western gamers like getting lesser quality versions of the game and lack common sense and critical thinking skills otherwise..

lol no, half this sht isn't qol like you're claiming and IS p2w

#6 especailly is cringe, hard downvote
"
"
That's just P2W instead of QoL.


Please explain how the QoL list is P2W?


2. Revive coins: You pay money to save time literally and can skip the portal limit.

4. Lootpet: You pay to automate the biggest time aspect of maps. Imagine cutting down time spent per map by half or even more.

6. VIP-System: There isn't a single MMO with a VIP-System that doesn't contain straight up ingame currency or features like accessing bank/market everywhere.

11. Daily Login: FOMO garbage that every MMO couples with additional rewards when you pay.

Please, do not ever use the term "QoL" if you fail this hard at understanding what QoL is.
"
Rextec#4521 wrote:
lol no, half this sht isn't qol like you're claiming and IS p2w

#6 especailly is cringe, hard downvote


Factually that is incorrect, like the rest of the zombie bots who say the same stupid thing as a hive mind fanboy mentality without critically analyzing anything..

Why even bother leaving a comment if you can't explain or articulate; Why in your opinion you think "Half the list is P2W"?
"
"
"
That's just P2W instead of QoL.


Please explain how the QoL list is P2W?


2. Revive coins: You pay money to save time literally and can skip the portal limit.

4. Lootpet: You pay to automate the biggest time aspect of maps. Imagine cutting down time spent per map by half or even more.

6. VIP-System: There isn't a single MMO with a VIP-System that doesn't contain straight up ingame currency or features like accessing bank/market everywhere.

11. Daily Login: FOMO garbage that every MMO couples with additional rewards when you pay.

Please, do not ever use the term "QoL" if you fail this hard at understanding what QoL is.


2. Revive Coins – This isn't about skipping difficulty; it’s about reducing unnecessary frustration. The alternative is wasting time running back through empty maps, which doesn't add challenge—just tedium. If they were an in-game earnable resource, they’d be no different from portal scrolls or map mods that reduce deaths.


4. Loot Pets – The biggest time sink in PoE isn’t combat—it’s picking up basic currency. Nobody enjoys manually clicking dozens of items per map. A pet auto-loot system would just remove excessive clicking, not impact build strength or power scaling. (WE ALREADY HAVE PETS IN GAME - FREE TWITCH PET)


6. VIP System – A VIP pass can be done without pay-to-win elements. Think of it like a supporter pack that gives extra stash space, cosmetics, and maybe some convenience features. Plenty of games implement this without selling in-game power.

11. Daily Login Rewards PoE already has FOMO mechanics (league challenges, limited-time cosmetics, seasonal resets), so acting like this would be some radical shift is disingenuous. Daily rewards could be small, non-game-breaking bonuses that just incentivize logging in, like a couple of wisdom scrolls, minor crafting materials, or skins.

QoL (Quality of Life) improvements are changes that reduce unnecessary frustration without altering game balance or difficulty.

Every feature I suggested fits that definition.


Revive Coins reduce downtime and tedious backtracking, which does not make the game easier—just less frustrating.

Loot Pets & Auto-Sort don’t change the challenge of the game; they just cut down excessive clicking and inventory management.


If your definition of QoL is only "purely neutral UI tweaks," then by that logic, stash tabs, loot filters, and currency stacking aren’t QoL either—yet everyone accepts them as such.

I’m happy to discuss the pros and cons of these features, but if your argument is just "this isn’t QoL because I say so," that’s not a real argument.
Last edited by Sirius_Man#0785 on Feb 9, 2025, 9:32:13 AM
2. Are they paid coins?

4. Even twitch pets aren't free.

6. "Can be done without p2w", proceeds to immediately list a gameplay advantage.

11. There's a big difference in seasonal MTX being tied to gameplay and rewards for just daily logins.

Again, keep your p2w suggestions to yourself.
Last edited by Scarletsword#4354 on Feb 9, 2025, 9:34:18 AM

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