changes on new ascendancies (HARBINGER)
expected much more from the ascendancies
harbinger could be something like: "immune to enemies and traps damage while you have at least 1 minion you take 3% of the damage taken by your minions your minions take double damage" "zombies, skeletons and raging spirits become channelling skills with base duration = 5 seconds, creating 1 minion per 5 max minions each time, 0,5 cast time. zombies do not require corpses." "when you stop channelling a minion skill, all current minons explode dealing 5% of their maximum life as lightning damage and 100% chance to shock" and so on... much cooler idea and waaaaaaaaaaay more game changing Last bumped on Feb 6, 2025, 1:16:19 PM
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