AI Companions in PoE is what I want

Since most of us play Path of Exile solo, I’d love to see a real AI companion system in the next version of PoE — something like what NVIDIA ACE is doing for other games https://www.nvidia.com/en-us/geforce/news/nvidia-ace-autonomous-ai-companions-pubg-naraka-bladepoint/

https://youtu.be/wEKUSMqrbzQ?si=MSSi9jBTPterPJyH&t=13

Imagine being able to fully gear up a companion just like your main character, opening up tons of new build possibilities.

Some ideas for AI partner roles:
- Player + AuraBot
- Player + CurseBot
- Player + DD
- WalkingSimulator + UberDD (carry me, senpai)

Why GGG should consider this:
More playtime – More character combinations = more build diversity = longer engagement.

Stronger economy – More gear to buy, craft, and trade.

Reviving Standard – What if you could pick a companion from your old Standard characters? It could breathe life into the economy and let you relive your past builds.

Is it possible?
Last bumped on Feb 11, 2025, 12:24:53 PM
Sounds like a terrible idea. Would take lots of resources. The power to run this would have to be pushed over to players(a half decent AI would require quite a lot just to get past annoyance level where it gets stuck etc etc). One computer is already too expensive for many. What would prevent people from running more than 1? The game would have to be balanced around running 1 character + aurabot/cursebot. I can't think of a single positive outcome of something like this for PoE.
Word to the wise GGG's moderator staff may or may not be able to tell the difference between talking about 100% legit AI Agents made by Microsoft Nvidia or Google; versus stuff thats against the rules.

I have had multiple posts deleted for asking what GGG's stance is going to be on legitimate Agents. I think they know already, but aren't going to talk about it until Windows/Google/Nvidia are shipping them and force them to address the subject.

I mean you can probably do this already using DeepSeek as long as your companion doesn't actually do anything (doesn't break TOS) but maybe role play or look up information for you.

Agents are going to make this feature possible without the game company needing to integrate it in a very short time.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
I genuinely don't know why you'd want this added to the game.

This idea seems to be another one in the category of, "something that sounds good if only you have it, so people ask for it without even considering what it would mean if everyone else also had it."

I would quit the game immediately forever if botting became not just allowed, but fully supported; as soon as you let that genie out of the bottle it becomes mandatory for everyone and the game is dead forever. Even SSF would be ruined because the devs would be forced to balance the entire game around it.
I think that the introduction of AI bots in games is inevitable within the next one or two years, regardless of our opinions.
If you cannot beat them, lead them.

Regarding OverDPS:
There have always been and will always be players whose DPS exceeds what the game was originally designed for. If you put too many resources into it, we already see that some characters can produce trillions of DPS. Therefore, the overall game balance will not change. However, the number of players who can achieve UBER BOSS kills will rise from the current approximate 3% to 10% or 15%. For example, I am not in that top 3% of players, but I would like to handle all the game content on my own.

On the number of bots:
It will remain the same as it always has been. Botters today do not need any AI companions, as they handle solo play perfectly well with the current game features. I see no reason for an increase in the number of bots.

The benefits of introducing AI companions include:
1. More players will be able to farm UBER bosses.
2. Longer playtime, as there will be more build combinations available.
3. stronger in-game economy, since more characters will need to be equipped.

A simple and quick way to implement this could be:
A "Follow me" button.
AI functionality tied to another account.
I'm not making an ethical or moral stance here when I say:

its going to be a thing 100% and will end up as "the new normal" one way or another.

What I mean is nothing can be done about it and as soon as Microsoft/Nvidia/Google/OpenAI/Deepseek etc. Agents become easy to have do things for you then completely novice computer users will be able to ask an agent to do things for them.

"Hey google follow me around in the game and chat with me, and tell me if anything I loot is an upgrade, also how much damage does this monster deal and what type"

Doesn't break TOS (IFAIK) and will 100% happen.

Ofc things which do skirt or break will also be possible.

no game company on earth will be able to tell the difference or do anything about it baring widespread standard setting/adoption and international cooperation (which aint gonna happen). Gaming as we know it is going to have to change because of this.

If I sound cryptic is because I'm trying hard to not break any forum rules while talking about my recent new favorite gaming subject.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Feb 6, 2025, 7:19:55 PM
No. Just no.
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I do not and will not use TFT.
Gaming Granny :D
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"
I think that the introduction of AI bots in games is inevitable within the next one or two years, regardless of our opinions.
If you cannot beat them, lead them.

Regarding OverDPS:
There have always been and will always be players whose DPS exceeds what the game was originally designed for. If you put too many resources into it, we already see that some characters can produce trillions of DPS. Therefore, the overall game balance will not change. However, the number of players who can achieve UBER BOSS kills will rise from the current approximate 3% to 10% or 15%. For example, I am not in that top 3% of players, but I would like to handle all the game content on my own.

On the number of bots:
It will remain the same as it always has been. Botters today do not need any AI companions, as they handle solo play perfectly well with the current game features. I see no reason for an increase in the number of bots.

The benefits of introducing AI companions include:
1. More players will be able to farm UBER bosses.
2. Longer playtime, as there will be more build combinations available.
3. stronger in-game economy, since more characters will need to be equipped.

A simple and quick way to implement this could be:
A "Follow me" button.
AI functionality tied to another account.


TLDR, this:
"
xjjanie#4242 wrote:
No. Just no.


Long version:
I don't want to sound too harsh here and I want it to be clear that I am not in any way attacking you personally when I say any of this:

I'm going to have to break down all the parts of this post which are nonsense individually. I promise to be as succinct as I can, but there's... quite a bit wrong here. It's the overwhelming majority of the words, truth be told.
Spoiler
Re: if can't beat, join. This is entirely fallacious and presupposes that it will be impossible to detect these bots. Which I would love to see anyone prove, frankly, and until someone does deliberately ruining the game because of nonsense hypotheticals is an atrocious idea. It's identical logic to saying "because it's possible for some rich douchebag to hire a leveling service to run maps for him, every player should start at level 100." The logic simply does not follow.

Re: OverDPS. Your rationale here suggests that you fundamentally do not understand the CONCEPT of endgame balance and aspirational content. If Ubers are currently being beat by (we'll just use your numbers for simplicity's sake) 3% of players, that's how GGG wants it. They literally design these encounters and control every aspect of the game's balance. So no, adding AI companions does not mean that 3% becomes 15%, it means the encounter is rebalanced so that 3% of players still clear it but now it's virtually impossible for non-AI-players. The very suggestion that game balance would be left unchanged when every single player suddenly gained the ability to run 9 extra auras is hilarious.

Re: number of bots won't increase when GGG adds fully supported bots to the game.
Lmao whut

Re: benefits include...
1 - No. See above.
2 - No. The game already has more viable builds than it is possible for any one player to run in any given league, so even if this did add more viable builds (which I have zero reason to believe because of the requisite balance changes) that in no way translates to more player-hours.
3 - What? This claim doesn't even make sense, you're adding bots to the game and not humans which are active economic participants.

Now, let's talk downsides:
1 - Greatly increased performance requirements to play the game. Literally the first comment in this thread pointed this out, so I'll leave it there.
2 - A lot of people struggle to fully gear a single character in a league, and you're talking about making it mandatory to gear (at the very least) your build + an aurabot just to reach endgame content. To be remotely competitive or reach pinnacle content I don't think it would be less than four; assuming the game allows you to have more than one AI companion I would want an aurabot, a hexacurse support, and a MF-culler at all times.
3 - Many players would hate this idea because it fundamentally changes what the game is in terms of core gameplay. Many people refuse to play minion or totem builds because they don't enjoy the playstyle; you're talking about making every single viable character a minion build. Which, now that I think about it in that light...
4 - Aren't you really just asking for Animate Guardian to be buffed in every way imaginable and given no downsides? That really does seem like what you're asking for here. See, my previous statement about your grasp of game balance.
"
Since most of us play Path of Exile solo, I’d love to see a real AI companion system in the next version of PoE — something like what NVIDIA ACE is doing for other games https://www.nvidia.com/en-us/geforce/news/nvidia-ace-autonomous-ai-companions-pubg-naraka-bladepoint/

https://youtu.be/wEKUSMqrbzQ?si=MSSi9jBTPterPJyH&t=13

Imagine being able to fully gear up a companion just like your main character, opening up tons of new build possibilities.

Some ideas for AI partner roles:
- Player + AuraBot
- Player + CurseBot
- Player + DD
- WalkingSimulator + UberDD (carry me, senpai)

Why GGG should consider this:
More playtime – More character combinations = more build diversity = longer engagement.

Stronger economy – More gear to buy, craft, and trade.

Reviving Standard – What if you could pick a companion from your old Standard characters? It could breathe life into the economy and let you relive your past builds.

Is it possible?


+1

Why AI Companions Would Work in PoE:

More Build Diversity – You could create synergistic builds (e.g., AuraBot + DPS, CurseBot + Self-Caster).

Revitalizing Standard League – Allowing AI companions based on old builds could revive economy and past characters.

Increased Playtime & Engagement – More character combos = More reasons to keep playing.

New Gear Market – AI companions would need gear, meaning more crafting and trading opportunities.

How It Could Work:

1. Fully Gearable AI Partner – Just like your main character.
2. Configurable Playstyles – Choose support, DPS, or hybrid roles.
3. Solo-Only Feature – To prevent party abuse, it could be a solo feature or locked from high-end trade interactions.

Maybe Available in Standard First? – Test it in Standard before adding it to Leagues.

Would GGG Ever Do This?

GGG tends to lean towards player-driven mechanics, but they’ve already explored AI-driven elements with Spectres, Minions, and Animate Guardian.

Expanding this into a full AI companion system wouldn’t be impossible, but it depends on how much control they want to give the player.

Would you want it as a permanent feature, or something that rotates in temporary leagues first?
"
arknath#4740 wrote:
Sounds like a terrible idea. Would take lots of resources. The power to run this would have to be pushed over to players(a half decent AI would require quite a lot just to get past annoyance level where it gets stuck etc etc). One computer is already too expensive for many. What would prevent people from running more than 1? The game would have to be balanced around running 1 character + aurabot/cursebot. I can't think of a single positive outcome of something like this for PoE.


I suppose what GGG could do to make this work would be to start with minion AI as a base then somehow cram in the various behaviors used in the Hall of Grandmaster submissions for a number of build archetypes.

Alternatively, they take the AI from rogue exiles where you choose a companion based on the archetype which then greatly limits what gear and skill gems they're allowed to use.

Of course, going back to what you said, this would all have a massive impact on game balance. Shunting auras to a literal aura bot or curses to a curse bot would open your build up to a ton of different options for more DPS or defense.

We already have T17 maps that are still way too overtuned without an overpriced build. Let's please not give GGG a reason to add T18s next.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.

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