Questions for GGG (confusion, feedback, frustration, hope)

Hello GGG, im sorry if this can come off a bit harsh or rude. Im very passionate about your game i just hope for the best both for the game and you guys too.

Here is some issues/bugs/minor complaints/questions and ideas

why do you get stuck when you tp to the first checkpoint in grimhaven?

why are the steaming springs first checkpoint inside of rocks so you cant really reach it?

why does markers on map dissappear when u reenter? isnt that against the purpose of the markers being easier to find?

Why do fungal mobs poison on death explosion exist, atleast in rituals why does that exist?

Why does warrior basic attack feel so clunky, why is warrior so slow? Why is every warrior build not a warrior build and something else from another class?

Why is there still no map tab? (it dosen't have to be perfect we just need one right now, and you can add the perfect one later when its done, players have been begging for it)

why do bosses bug out after u have pinned them, sometimes they even become invisible and tp around and you cant see the attack and just die.

why are deli bosses allowed to be in already crammed ritual spaces?

why is completed rituals showing their markers on the map when u have the ritual rewards icon already down in the right side of the screen(which is a good thing) pls remove completed ritual markers, it makes no sense..

why can the omniphobia jump attack you from out of the screen?

why does kosis jumpslam feel completely random with no telegraphing?

why do so many maps just have little things that block you? it feels like its literally just there to annoy you

why is rarity not shown in character stats? all new players have trouble finding it

why is there no respawn attempts for other citadel bosses? since they are just as hard?

why are completed hideouts maps appearing again on the atlas? i know the maps are juicy but it just feels lazy and boring.

Why do some maps feel so much more dangerous and aggresive in endgame, i just skip those maps if i can? (mostly act3 mobs)

why are all trash mobs not able to be damaged instantly? and maps with alot of things coming out of the ground is annoying, maybe have them come out of the ground before you stand right over them.

Why do maps have doors? Why do they not instantly open? Why are the even their? i get it if you want to build suspense up to a world boss or pinnacle boss its probably cool to have a big door, but vaal forge for example? its just a pain

I dont know if this is true but im doing a full evasion build, and when i die in a ritual map, you lose the possible items right? so i can do 10 rituals without anything and die 1 time and possibly lose the good reward and then do 50+ rituals more and die and unknowningly lose it again and the cycle continues? idk if this is true i hope not

Why are some maps so poorly optimised? (savannah, penitentiary, grimhaven etc.

Why are strongboxes still bad? (i have an idea why not make it so when u get the add extra socket, it have a chance to actually add and extra socket to the limit of the item, without it being corrupted) (or a chance to drop like 10 divines or idk 10 maps or in deli maps 10 deli infused maps but the strongboxs spawns (fixed deli bosses and harder and engaging non 0,1 millisceond oneshotting mobs)

Why are major boons in sekhemas still worse than normal boons?

Why are good omens still incredibly rare? (i get it you want like the super good items to take a long time to get, but its just a slug)

Why is there no nerfs for so long, it feels punishing literally using any build thats not lightning arrow, gemling stacker or monk

Why dosen't chaos trial mention that you need 3 fragments and to kill the trialmaster boss in order to get 4th ascend? why does it only say you need to complete 10 rooms?

Why is chaos trials still so slow? (ritual takes 1.30 minutes, why not do it like sekhmemas hourglass trials?) why does it pause everytime you enter a room, i get it its the trial master who freezes time, maybe its cool the first time but all other times its just annoying.

Why do we still have 1 try at every map? it feels bad and wrong, i think the best easiest thing would be to have 3 tries, and still have xp penalty therefor you wouldnt lose the whole map AND the mechanics, but it would still feel punishing and exciting since you only got 3 tries for the whole map. (that would probably make dying to random bullshit not feel so soul crushing)
Last bumped on Feb 5, 2025, 4:40:37 AM
You don't understand they are following the vision. Whatever that means, which seem to be "how we can piss our playerbase and newcomers so they never want to return"

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