0.1.1c - new Pain Offering issues
Hello,
As of the latest patch, Pain Offering seems to target random minions that I wouldn’t want targeted. For example, with two Skeletal Warriors (allocated from my Sceptre) and many Frost Mages, no matter what position I am in, it appears that frost mages are consistently sacrificed now. Is it possible to introduce some sort of minion target priority? This is especially problematic when using the Support Gem that targets two minions, since it kills two Mages. Thank you. Last edited by Sathanas#2518 on Feb 4, 2025, 9:06:57 PM Last bumped on Feb 10, 2025, 7:50:10 AM
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Thanks for your feedback. We will look into this.
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Thank you so much for looking into this. Hoping that Pain Offering will eventually become a strong skill to use on controller.
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I suggested before, and I think adding configuration to a minion skill where you can choose can it or cannot be targeted by offering
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Actually, it looks to be having some sort of priority already.
Like, when I have any storm mages alive, it always kills them. If not, clerics are next. Etc. The issue is, we need to be able to control that. Otherwise, I have to bring 2 storm mages (as one of them have to remain alive to shock) with the frost mages build, or 3 storm mages if I use 2 offerings or Dance support, or 4 if I use both 2 offerings and Dance support. Which brings me no good during the usual mapping when all minions are alive. Note: tried swapping skills gems in the list of skills, no luck, still uses some pre-defined priority. Last edited by munchilla#7093 on Feb 8, 2025, 3:41:10 PM
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It may be killing the lowest health minions, which isn’t actually desirable for most builds.
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I see that there is a priority now as the spell targets my minions from a scepter first, which is working for me. But I think it would be nice to have some type of control over that.
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